Struct winapi::d3d11::D3D11_RENDER_TARGET_BLEND_DESC
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pub struct D3D11_RENDER_TARGET_BLEND_DESC { pub BlendEnable: BOOL, pub SrcBlend: D3D11_BLEND, pub DestBlend: D3D11_BLEND, pub BlendOp: D3D11_BLEND_OP, pub SrcBlendAlpha: D3D11_BLEND, pub DestBlendAlpha: D3D11_BLEND, pub BlendOpAlpha: D3D11_BLEND_OP, pub RenderTargetWriteMask: UINT8, }
Fields
BlendEnable: BOOL
SrcBlend: D3D11_BLEND
DestBlend: D3D11_BLEND
BlendOp: D3D11_BLEND_OP
SrcBlendAlpha: D3D11_BLEND
DestBlendAlpha: D3D11_BLEND
BlendOpAlpha: D3D11_BLEND_OP
RenderTargetWriteMask: UINT8
Trait Implementations
impl Debug for D3D11_RENDER_TARGET_BLEND_DESC
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impl Copy for D3D11_RENDER_TARGET_BLEND_DESC
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impl Clone for D3D11_RENDER_TARGET_BLEND_DESC
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fn clone(&self) -> D3D11_RENDER_TARGET_BLEND_DESC
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more