Struct winapi::d3d11::D3D11_RENDER_TARGET_BLEND_DESC [] [src]

pub struct D3D11_RENDER_TARGET_BLEND_DESC {
    pub BlendEnable: BOOL,
    pub SrcBlend: D3D11_BLEND,
    pub DestBlend: D3D11_BLEND,
    pub BlendOp: D3D11_BLEND_OP,
    pub SrcBlendAlpha: D3D11_BLEND,
    pub DestBlendAlpha: D3D11_BLEND,
    pub BlendOpAlpha: D3D11_BLEND_OP,
    pub RenderTargetWriteMask: UINT8,
}

Fields

BlendEnable: BOOL SrcBlend: D3D11_BLEND DestBlend: D3D11_BLEND BlendOp: D3D11_BLEND_OP SrcBlendAlpha: D3D11_BLEND DestBlendAlpha: D3D11_BLEND BlendOpAlpha: D3D11_BLEND_OP RenderTargetWriteMask: UINT8

Trait Implementations

impl Debug for D3D11_RENDER_TARGET_BLEND_DESC
[src]

fn fmt(&self, __arg_0: &mut Formatter) -> Result

Formats the value using the given formatter.

impl Copy for D3D11_RENDER_TARGET_BLEND_DESC
[src]

impl Clone for D3D11_RENDER_TARGET_BLEND_DESC
[src]

fn clone(&self) -> D3D11_RENDER_TARGET_BLEND_DESC

Returns a copy of the value. Read more

fn clone_from(&mut self, source: &Self)
1.0.0

Performs copy-assignment from source. Read more