Struct winapi::d3d10shader::D3D10_SHADER_INPUT_BIND_DESC [] [src]

pub struct D3D10_SHADER_INPUT_BIND_DESC {
    pub Name: LPCSTR,
    pub Type: D3D_SHADER_INPUT_TYPE,
    pub BindPoint: UINT,
    pub BindCount: UINT,
    pub uFlags: UINT,
    pub ReturnType: D3D_RESOURCE_RETURN_TYPE,
    pub Dimension: D3D_SRV_DIMENSION,
    pub NumSamples: UINT,
}

Fields

Name: LPCSTR Type: D3D_SHADER_INPUT_TYPE BindPoint: UINT BindCount: UINT uFlags: UINT ReturnType: D3D_RESOURCE_RETURN_TYPE Dimension: D3D_SRV_DIMENSION NumSamples: UINT

Trait Implementations

impl Debug for D3D10_SHADER_INPUT_BIND_DESC
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fn fmt(&self, __arg_0: &mut Formatter) -> Result

Formats the value using the given formatter.

impl Copy for D3D10_SHADER_INPUT_BIND_DESC
[src]

impl Clone for D3D10_SHADER_INPUT_BIND_DESC
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fn clone(&self) -> D3D10_SHADER_INPUT_BIND_DESC

Returns a copy of the value. Read more

fn clone_from(&mut self, source: &Self)
1.0.0

Performs copy-assignment from source. Read more