pub struct ID2D1TessellationSinkVtbl {
pub parent: IUnknownVtbl,
pub AddTriangles: unsafe extern "system" fn(This: *mut ID2D1TessellationSink, triangles: *const D2D1_TRIANGLE, triangleCount: UINT32),
pub Close: unsafe extern "system" fn(This: *mut ID2D1TessellationSink) -> HRESULT,
}
Fields
parent: IUnknownVtbl
AddTriangles: unsafe extern "system" fn(This: *mut ID2D1TessellationSink, triangles: *const D2D1_TRIANGLE, triangleCount: UINT32)
Close: unsafe extern "system" fn(This: *mut ID2D1TessellationSink) -> HRESULT