Struct winapi::d2d1::ID2D1TessellationSinkVtbl [] [src]

pub struct ID2D1TessellationSinkVtbl {
    pub parent: IUnknownVtbl,
    pub AddTriangles: unsafe extern "system" fn(This: *mut ID2D1TessellationSink, triangles: *const D2D1_TRIANGLE, triangleCount: UINT32),
    pub Close: unsafe extern "system" fn(This: *mut ID2D1TessellationSink) -> HRESULT,
}

Fields

parent: IUnknownVtbl AddTriangles: unsafe extern "system" fn(This: *mut ID2D1TessellationSink, triangles: *const D2D1_TRIANGLE, triangleCount: UINT32) Close: unsafe extern "system" fn(This: *mut ID2D1TessellationSink) -> HRESULT