Struct winapi::d3d9::IDirect3DDevice9ExVtbl [] [src]

pub struct IDirect3DDevice9ExVtbl {
    pub parent: IDirect3DDevice9Vtbl,
    pub SetConvolutionMonoKernel: unsafe extern "system" fn(This: *mut IDirect3DDevice9Ex, width: UINT, height: UINT, rows: *mut FLOAT, columns: *mut FLOAT) -> HRESULT,
    pub ComposeRects: unsafe extern "system" fn(This: *mut IDirect3DDevice9Ex, pSrc: *mut IDirect3DSurface9, pDst: *mut IDirect3DSurface9, pSrcRectDescs: *mut IDirect3DVertexBuffer9, NumRects: UINT, pDstRectDescs: *mut IDirect3DVertexBuffer9, Operation: D3DCOMPOSERECTSOP, Xoffset: INT, Yoffset: INT) -> HRESULT,
    pub PresentEx: unsafe extern "system" fn(This: *mut IDirect3DDevice9Ex, pSourceRect: *const RECT, pDestRect: *const RECT, hDestWindowOverride: HWND, pDirtyRegion: *const RGNDATA, dwFlags: DWORD) -> HRESULT,
    pub GetGPUThreadPriority: unsafe extern "system" fn(This: *mut IDirect3DDevice9Ex, pPriority: *mut INT) -> HRESULT,
    pub SetGPUThreadPriority: unsafe extern "system" fn(This: *mut IDirect3DDevice9Ex, Priority: INT) -> HRESULT,
    pub WaitForVBlank: unsafe extern "system" fn(This: *mut IDirect3DDevice9Ex, iSwapChain: UINT) -> HRESULT,
    pub CheckResourceResidency: unsafe extern "system" fn(This: *mut IDirect3DDevice9Ex, pResourceArray: *mut *mut IDirect3DResource9, NumResources: UINT32) -> HRESULT,
    pub SetMaximumFrameLatency: unsafe extern "system" fn(This: *mut IDirect3DDevice9Ex, MaxLatency: UINT) -> HRESULT,
    pub GetMaximumFrameLatency: unsafe extern "system" fn(This: *mut IDirect3DDevice9Ex, pMaxLatency: *mut UINT) -> HRESULT,
    pub CheckDeviceState: unsafe extern "system" fn(This: *mut IDirect3DDevice9Ex, hDestinationWindow: HWND) -> HRESULT,
    pub CreateRenderTargetEx: unsafe extern "system" fn(This: *mut IDirect3DDevice9Ex, Width: UINT, Height: UINT, Format: D3DFORMAT, MultiSample: D3DMULTISAMPLE_TYPE, MultisampleQuality: DWORD, Lockable: BOOL, ppSurface: *mut *mut IDirect3DSurface9, pSharedHandle: *mut HANDLE, Usage: DWORD) -> HRESULT,
    pub CreateOffscreenPlainSurfaceEx: unsafe extern "system" fn(This: *mut IDirect3DDevice9Ex, Width: UINT, Height: UINT, Format: D3DFORMAT, Pool: D3DPOOL, ppSurface: *mut *mut IDirect3DSurface9, pSharedHandle: *mut HANDLE, Usage: DWORD) -> HRESULT,
    pub CreateDepthStencilSurfaceEx: unsafe extern "system" fn(This: *mut IDirect3DDevice9Ex, Width: UINT, Height: UINT, Format: D3DFORMAT, MultiSample: D3DMULTISAMPLE_TYPE, MultisampleQuality: DWORD, Discard: BOOL, ppSurface: *mut *mut IDirect3DSurface9, pSharedHandle: *mut HANDLE, Usage: DWORD) -> HRESULT,
    pub ResetEx: unsafe extern "system" fn(This: *mut IDirect3DDevice9Ex, pPresentationParameters: *mut D3DPRESENT_PARAMETERS, pFullscreenDisplayMode: *mut D3DDISPLAYMODEEX) -> HRESULT,
    pub GetDisplayModeEx: unsafe extern "system" fn(This: *mut IDirect3DDevice9Ex, iSwapChain: UINT, pMode: *mut D3DDISPLAYMODEEX, pRotation: *mut D3DDISPLAYROTATION) -> HRESULT,
}

Fields

parent: IDirect3DDevice9Vtbl SetConvolutionMonoKernel: unsafe extern "system" fn(This: *mut IDirect3DDevice9Ex, width: UINT, height: UINT, rows: *mut FLOAT, columns: *mut FLOAT) -> HRESULT ComposeRects: unsafe extern "system" fn(This: *mut IDirect3DDevice9Ex, pSrc: *mut IDirect3DSurface9, pDst: *mut IDirect3DSurface9, pSrcRectDescs: *mut IDirect3DVertexBuffer9, NumRects: UINT, pDstRectDescs: *mut IDirect3DVertexBuffer9, Operation: D3DCOMPOSERECTSOP, Xoffset: INT, Yoffset: INT) -> HRESULT PresentEx: unsafe extern "system" fn(This: *mut IDirect3DDevice9Ex, pSourceRect: *const RECT, pDestRect: *const RECT, hDestWindowOverride: HWND, pDirtyRegion: *const RGNDATA, dwFlags: DWORD) -> HRESULT GetGPUThreadPriority: unsafe extern "system" fn(This: *mut IDirect3DDevice9Ex, pPriority: *mut INT) -> HRESULT SetGPUThreadPriority: unsafe extern "system" fn(This: *mut IDirect3DDevice9Ex, Priority: INT) -> HRESULT WaitForVBlank: unsafe extern "system" fn(This: *mut IDirect3DDevice9Ex, iSwapChain: UINT) -> HRESULT CheckResourceResidency: unsafe extern "system" fn(This: *mut IDirect3DDevice9Ex, pResourceArray: *mut *mut IDirect3DResource9, NumResources: UINT32) -> HRESULT SetMaximumFrameLatency: unsafe extern "system" fn(This: *mut IDirect3DDevice9Ex, MaxLatency: UINT) -> HRESULT GetMaximumFrameLatency: unsafe extern "system" fn(This: *mut IDirect3DDevice9Ex, pMaxLatency: *mut UINT) -> HRESULT CheckDeviceState: unsafe extern "system" fn(This: *mut IDirect3DDevice9Ex, hDestinationWindow: HWND) -> HRESULT CreateRenderTargetEx: unsafe extern "system" fn(This: *mut IDirect3DDevice9Ex, Width: UINT, Height: UINT, Format: D3DFORMAT, MultiSample: D3DMULTISAMPLE_TYPE, MultisampleQuality: DWORD, Lockable: BOOL, ppSurface: *mut *mut IDirect3DSurface9, pSharedHandle: *mut HANDLE, Usage: DWORD) -> HRESULT CreateOffscreenPlainSurfaceEx: unsafe extern "system" fn(This: *mut IDirect3DDevice9Ex, Width: UINT, Height: UINT, Format: D3DFORMAT, Pool: D3DPOOL, ppSurface: *mut *mut IDirect3DSurface9, pSharedHandle: *mut HANDLE, Usage: DWORD) -> HRESULT CreateDepthStencilSurfaceEx: unsafe extern "system" fn(This: *mut IDirect3DDevice9Ex, Width: UINT, Height: UINT, Format: D3DFORMAT, MultiSample: D3DMULTISAMPLE_TYPE, MultisampleQuality: DWORD, Discard: BOOL, ppSurface: *mut *mut IDirect3DSurface9, pSharedHandle: *mut HANDLE, Usage: DWORD) -> HRESULT ResetEx: unsafe extern "system" fn(This: *mut IDirect3DDevice9Ex, pPresentationParameters: *mut D3DPRESENT_PARAMETERS, pFullscreenDisplayMode: *mut D3DDISPLAYMODEEX) -> HRESULT GetDisplayModeEx: unsafe extern "system" fn(This: *mut IDirect3DDevice9Ex, iSwapChain: UINT, pMode: *mut D3DDISPLAYMODEEX, pRotation: *mut D3DDISPLAYROTATION) -> HRESULT