Struct winapi::d3d9::IDirect3DCubeTexture9Vtbl [] [src]

pub struct IDirect3DCubeTexture9Vtbl {
    pub parent: IDirect3DBaseTexture9Vtbl,
    pub GetLevelDesc: unsafe extern "system" fn(This: *mut IDirect3DCubeTexture9, Level: UINT, pDesc: *mut D3DSURFACE_DESC) -> HRESULT,
    pub GetCubeMapSurface: unsafe extern "system" fn(This: *mut IDirect3DCubeTexture9, FaceType: D3DCUBEMAP_FACES, Level: UINT, ppCubeMapSurface: *mut *mut IDirect3DSurface9) -> HRESULT,
    pub LockRect: unsafe extern "system" fn(This: *mut IDirect3DCubeTexture9, FaceType: D3DCUBEMAP_FACES, Level: UINT, pLockedRect: *mut D3DLOCKED_RECT, pRect: *const RECT, Flags: DWORD) -> HRESULT,
    pub UnlockRect: unsafe extern "system" fn(This: *mut IDirect3DCubeTexture9, FaceType: D3DCUBEMAP_FACES, Level: UINT) -> HRESULT,
    pub AddDirtyRect: unsafe extern "system" fn(This: *mut IDirect3DCubeTexture9, FaceType: D3DCUBEMAP_FACES, pDirtyRect: *const RECT) -> HRESULT,
}

Fields

parent: IDirect3DBaseTexture9Vtbl GetLevelDesc: unsafe extern "system" fn(This: *mut IDirect3DCubeTexture9, Level: UINT, pDesc: *mut D3DSURFACE_DESC) -> HRESULT GetCubeMapSurface: unsafe extern "system" fn(This: *mut IDirect3DCubeTexture9, FaceType: D3DCUBEMAP_FACES, Level: UINT, ppCubeMapSurface: *mut *mut IDirect3DSurface9) -> HRESULT LockRect: unsafe extern "system" fn(This: *mut IDirect3DCubeTexture9, FaceType: D3DCUBEMAP_FACES, Level: UINT, pLockedRect: *mut D3DLOCKED_RECT, pRect: *const RECT, Flags: DWORD) -> HRESULT UnlockRect: unsafe extern "system" fn(This: *mut IDirect3DCubeTexture9, FaceType: D3DCUBEMAP_FACES, Level: UINT) -> HRESULT AddDirtyRect: unsafe extern "system" fn(This: *mut IDirect3DCubeTexture9, FaceType: D3DCUBEMAP_FACES, pDirtyRect: *const RECT) -> HRESULT