Struct willow::Uniform [−][src]
pub struct Uniform<T: UniformType> { /* fields omitted */ }
Expand description
In a Program
-deriving struct,
a field of type Uniform<T>
indicates that
the vertex shader has a uniform with the type compatible with T
.
Implementations
pub fn get_location<'t>(
&'t self,
context: &Context,
program: &ProgramData,
name: &str
) -> Option<&'t WebGlUniformLocation>
[src]
pub fn get_location<'t>(
&'t self,
context: &Context,
program: &ProgramData,
name: &str
) -> Option<&'t WebGlUniformLocation>
[src]Lazily retrieves the location of the uniform in the program
aod stores it in this Uniform
struct.
Auto Trait Implementations
impl<T> RefUnwindSafe for Uniform<T> where
T: RefUnwindSafe,
impl<T> UnwindSafe for Uniform<T> where
T: RefUnwindSafe,
Blanket Implementations
Mutably borrows from an owned value. Read more
type Output = T
type Output = T
Should always be Self
The inverse inclusion map: attempts to construct self
from the equivalent element of its
superset. Read more
pub fn is_in_subset(&self) -> bool
pub fn is_in_subset(&self) -> bool
Checks if self
is actually part of its subset T
(and can be converted to it).
pub fn to_subset_unchecked(&self) -> SS
pub fn to_subset_unchecked(&self) -> SS
Use with care! Same as self.to_subset
but without any property checks. Always succeeds.
pub fn from_subset(element: &SS) -> SP
pub fn from_subset(element: &SS) -> SP
The inclusion map: converts self
to the equivalent element of its superset.