pub struct Engine { /* private fields */ }
Expand description

An Engine which is a global context for compilation and management of wasm modules.

An engine can be safely shared across threads and is a cheap cloneable handle to the actual engine. The engine itself will be deallocated once all references to it have gone away.

Engines store global configuration preferences such as compilation settings, enabled features, etc. You’ll likely only need at most one of these for a program.

Engines and Clone

Using clone on an Engine is a cheap operation. It will not create an entirely new engine, but rather just a new reference to the existing engine. In other words it’s a shallow copy, not a deep copy.

Engines and Default

You can create an engine with default configuration settings using Engine::default(). Be sure to consult the documentation of Config for default settings.

Implementations

Creates a new Engine with the specified compilation and configuration settings.

Eagerly initialize thread-local functionality shared by all Engines.

Wasmtime’s implementation on some platforms may involve per-thread setup that needs to happen whenever WebAssembly is invoked. This setup can take on the order of a few hundred microseconds, whereas the overhead of calling WebAssembly is otherwise on the order of a few nanoseconds. This setup cost is paid once per-OS-thread. If your application is sensitive to the latencies of WebAssembly function calls, even those that happen first on a thread, then this function can be used to improve the consistency of each call into WebAssembly by explicitly frontloading the cost of the one-time setup per-thread.

Note that this function is not required to be called in any embedding. Wasmtime will automatically initialize thread-local-state as necessary on calls into WebAssembly. This is provided for use cases where the latency of WebAssembly calls are extra-important, which is not necessarily true of all embeddings.

Returns the configuration settings that this engine is using.

Returns whether the engine a and b refer to the same configuration.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Returns the “default value” for a type. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more

Instruments this type with the current Span, returning an Instrumented wrapper. Read more

Performs the conversion.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

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