Struct wgpu::Instance[][src]

pub struct Instance { /* fields omitted */ }
Expand description

Context for all other wgpu objects. Instance of wgpu.

This is the first thing you create when using wgpu. Its primary use is to create Adapters and Surfaces.

Does not have to be kept alive.

Implementations

Create an new instance of wgpu.

Arguments

  • backends - Controls from which backends wgpu will choose during instantiation.

Retrieves all available Adapters that match the given BackendBit.

Arguments

  • backends - Backends from which to enumerate adapters.

Retrieves an Adapter which matches the given RequestAdapterOptions.

Some options are “soft”, so treated as non-mandatory. Others are “hard”.

If no adapters are found that suffice all the “hard” options, None is returned.

Creates a surface from a raw window handle.

Safety

  • Raw Window Handle must be a valid object to create a surface upon.

Polls all devices. If force_wait is true and this is not running on the web, then this function will block until all in-flight buffers have been mapped.

Trait Implementations

Formats the value using the given formatter. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.