Struct wgpu::ShaderFlags [−][src]
#[repr(transparent)]pub struct ShaderFlags { /* fields omitted */ }
Flags controlling the shader processing.
Note: These flags are internal tweaks, they don’t affect the API.
Implementations
impl ShaderFlags
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impl ShaderFlags
[src]pub const VALIDATION: ShaderFlags
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pub const VALIDATION: ShaderFlags
[src]If enabled, wgpu
will parse the shader with Naga
and validate it both internally and with regards to
the given pipeline interface.
pub const EXPERIMENTAL_TRANSLATION: ShaderFlags
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pub const EXPERIMENTAL_TRANSLATION: ShaderFlags
[src]If enabled, wgpu
will attempt to operate on Naga
’s internal
representation of the shader module for both validation and translation
into the backend shader language, on backends where gfx-hal
supports this.
pub const fn empty() -> ShaderFlags
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pub const fn empty() -> ShaderFlags
[src]Returns an empty set of flags
pub const fn all() -> ShaderFlags
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pub const fn all() -> ShaderFlags
[src]Returns the set containing all flags.
pub fn from_bits(bits: u32) -> Option<ShaderFlags>
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pub fn from_bits(bits: u32) -> Option<ShaderFlags>
[src]Convert from underlying bit representation, unless that representation contains bits that do not correspond to a flag.
pub const fn from_bits_truncate(bits: u32) -> ShaderFlags
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pub const fn from_bits_truncate(bits: u32) -> ShaderFlags
[src]Convert from underlying bit representation, dropping any bits that do not correspond to flags.
pub const unsafe fn from_bits_unchecked(bits: u32) -> ShaderFlags
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pub const unsafe fn from_bits_unchecked(bits: u32) -> ShaderFlags
[src]Convert from underlying bit representation, preserving all bits (even those not corresponding to a defined flag).
pub const fn intersects(&self, other: ShaderFlags) -> bool
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pub const fn intersects(&self, other: ShaderFlags) -> bool
[src]Returns true
if there are flags common to both self
and other
.
pub const fn contains(&self, other: ShaderFlags) -> bool
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pub const fn contains(&self, other: ShaderFlags) -> bool
[src]Returns true
all of the flags in other
are contained within self
.
pub fn insert(&mut self, other: ShaderFlags)
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pub fn insert(&mut self, other: ShaderFlags)
[src]Inserts the specified flags in-place.
pub fn remove(&mut self, other: ShaderFlags)
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pub fn remove(&mut self, other: ShaderFlags)
[src]Removes the specified flags in-place.
pub fn toggle(&mut self, other: ShaderFlags)
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pub fn toggle(&mut self, other: ShaderFlags)
[src]Toggles the specified flags in-place.
pub fn set(&mut self, other: ShaderFlags, value: bool)
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pub fn set(&mut self, other: ShaderFlags, value: bool)
[src]Inserts or removes the specified flags depending on the passed value.
Trait Implementations
impl Binary for ShaderFlags
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impl Binary for ShaderFlags
[src]impl BitAnd<ShaderFlags> for ShaderFlags
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impl BitAnd<ShaderFlags> for ShaderFlags
[src]pub fn bitand(self, other: ShaderFlags) -> ShaderFlags
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pub fn bitand(self, other: ShaderFlags) -> ShaderFlags
[src]Returns the intersection between the two sets of flags.
type Output = ShaderFlags
type Output = ShaderFlags
The resulting type after applying the &
operator.
impl BitAndAssign<ShaderFlags> for ShaderFlags
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impl BitAndAssign<ShaderFlags> for ShaderFlags
[src]pub fn bitand_assign(&mut self, other: ShaderFlags)
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pub fn bitand_assign(&mut self, other: ShaderFlags)
[src]Disables all flags disabled in the set.
impl BitOr<ShaderFlags> for ShaderFlags
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impl BitOr<ShaderFlags> for ShaderFlags
[src]pub fn bitor(self, other: ShaderFlags) -> ShaderFlags
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pub fn bitor(self, other: ShaderFlags) -> ShaderFlags
[src]Returns the union of the two sets of flags.
type Output = ShaderFlags
type Output = ShaderFlags
The resulting type after applying the |
operator.
impl BitOrAssign<ShaderFlags> for ShaderFlags
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impl BitOrAssign<ShaderFlags> for ShaderFlags
[src]pub fn bitor_assign(&mut self, other: ShaderFlags)
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pub fn bitor_assign(&mut self, other: ShaderFlags)
[src]Adds the set of flags.
impl BitXor<ShaderFlags> for ShaderFlags
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impl BitXor<ShaderFlags> for ShaderFlags
[src]pub fn bitxor(self, other: ShaderFlags) -> ShaderFlags
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pub fn bitxor(self, other: ShaderFlags) -> ShaderFlags
[src]Returns the left flags, but with all the right flags toggled.
type Output = ShaderFlags
type Output = ShaderFlags
The resulting type after applying the ^
operator.
impl BitXorAssign<ShaderFlags> for ShaderFlags
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impl BitXorAssign<ShaderFlags> for ShaderFlags
[src]pub fn bitxor_assign(&mut self, other: ShaderFlags)
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pub fn bitxor_assign(&mut self, other: ShaderFlags)
[src]Toggles the set of flags.
impl Clone for ShaderFlags
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impl Clone for ShaderFlags
[src]pub fn clone(&self) -> ShaderFlags
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pub fn clone(&self) -> ShaderFlags
[src]Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
fn clone_from(&mut self, source: &Self)
1.0.0[src]Performs copy-assignment from source
. Read more
impl Debug for ShaderFlags
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impl Debug for ShaderFlags
[src]impl Default for ShaderFlags
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impl Default for ShaderFlags
[src]pub fn default() -> ShaderFlags
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pub fn default() -> ShaderFlags
[src]Returns the “default value” for a type. Read more
impl<'de> Deserialize<'de> for ShaderFlags
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impl<'de> Deserialize<'de> for ShaderFlags
[src]pub fn deserialize<__D>(
__deserializer: __D
) -> Result<ShaderFlags, <__D as Deserializer<'de>>::Error> where
__D: Deserializer<'de>,
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pub fn deserialize<__D>(
__deserializer: __D
) -> Result<ShaderFlags, <__D as Deserializer<'de>>::Error> where
__D: Deserializer<'de>,
[src]Deserialize this value from the given Serde deserializer. Read more
impl Extend<ShaderFlags> for ShaderFlags
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impl Extend<ShaderFlags> for ShaderFlags
[src]pub fn extend<T>(&mut self, iterator: T) where
T: IntoIterator<Item = ShaderFlags>,
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pub fn extend<T>(&mut self, iterator: T) where
T: IntoIterator<Item = ShaderFlags>,
[src]Extends a collection with the contents of an iterator. Read more
fn extend_one(&mut self, item: A)
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fn extend_one(&mut self, item: A)
[src]extend_one
)Extends a collection with exactly one element.
fn extend_reserve(&mut self, additional: usize)
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fn extend_reserve(&mut self, additional: usize)
[src]extend_one
)Reserves capacity in a collection for the given number of additional elements. Read more
impl FromIterator<ShaderFlags> for ShaderFlags
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impl FromIterator<ShaderFlags> for ShaderFlags
[src]pub fn from_iter<T>(iterator: T) -> ShaderFlags where
T: IntoIterator<Item = ShaderFlags>,
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pub fn from_iter<T>(iterator: T) -> ShaderFlags where
T: IntoIterator<Item = ShaderFlags>,
[src]Creates a value from an iterator. Read more
impl Hash for ShaderFlags
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impl Hash for ShaderFlags
[src]impl LowerHex for ShaderFlags
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impl LowerHex for ShaderFlags
[src]impl Not for ShaderFlags
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impl Not for ShaderFlags
[src]pub fn not(self) -> ShaderFlags
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pub fn not(self) -> ShaderFlags
[src]Returns the complement of this set of flags.
type Output = ShaderFlags
type Output = ShaderFlags
The resulting type after applying the !
operator.
impl Octal for ShaderFlags
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impl Octal for ShaderFlags
[src]impl Ord for ShaderFlags
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impl Ord for ShaderFlags
[src]impl PartialEq<ShaderFlags> for ShaderFlags
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impl PartialEq<ShaderFlags> for ShaderFlags
[src]pub fn eq(&self, other: &ShaderFlags) -> bool
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pub fn eq(&self, other: &ShaderFlags) -> bool
[src]This method tests for self
and other
values to be equal, and is used
by ==
. Read more
pub fn ne(&self, other: &ShaderFlags) -> bool
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pub fn ne(&self, other: &ShaderFlags) -> bool
[src]This method tests for !=
.
impl PartialOrd<ShaderFlags> for ShaderFlags
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impl PartialOrd<ShaderFlags> for ShaderFlags
[src]pub fn partial_cmp(&self, other: &ShaderFlags) -> Option<Ordering>
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pub fn partial_cmp(&self, other: &ShaderFlags) -> Option<Ordering>
[src]This method returns an ordering between self
and other
values if one exists. Read more
#[must_use]fn lt(&self, other: &Rhs) -> bool
1.0.0[src]
#[must_use]fn lt(&self, other: &Rhs) -> bool
1.0.0[src]This method tests less than (for self
and other
) and is used by the <
operator. Read more
#[must_use]fn le(&self, other: &Rhs) -> bool
1.0.0[src]
#[must_use]fn le(&self, other: &Rhs) -> bool
1.0.0[src]This method tests less than or equal to (for self
and other
) and is used by the <=
operator. Read more
impl Serialize for ShaderFlags
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impl Serialize for ShaderFlags
[src]pub fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error> where
__S: Serializer,
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pub fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error> where
__S: Serializer,
[src]Serialize this value into the given Serde serializer. Read more
impl Sub<ShaderFlags> for ShaderFlags
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impl Sub<ShaderFlags> for ShaderFlags
[src]pub fn sub(self, other: ShaderFlags) -> ShaderFlags
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pub fn sub(self, other: ShaderFlags) -> ShaderFlags
[src]Returns the set difference of the two sets of flags.
type Output = ShaderFlags
type Output = ShaderFlags
The resulting type after applying the -
operator.
impl SubAssign<ShaderFlags> for ShaderFlags
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impl SubAssign<ShaderFlags> for ShaderFlags
[src]pub fn sub_assign(&mut self, other: ShaderFlags)
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pub fn sub_assign(&mut self, other: ShaderFlags)
[src]Disables all flags enabled in the set.
impl UpperHex for ShaderFlags
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impl UpperHex for ShaderFlags
[src]impl Copy for ShaderFlags
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impl Eq for ShaderFlags
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impl StructuralEq for ShaderFlags
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impl StructuralPartialEq for ShaderFlags
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Auto Trait Implementations
impl RefUnwindSafe for ShaderFlags
impl Send for ShaderFlags
impl Sync for ShaderFlags
impl Unpin for ShaderFlags
impl UnwindSafe for ShaderFlags
Blanket Implementations
impl<T> BorrowMut<T> for T where
T: ?Sized,
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impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]pub fn borrow_mut(&mut self) -> &mut T
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pub fn borrow_mut(&mut self) -> &mut T
[src]Mutably borrows from an owned value. Read more
impl<T> CallHasher for T where
T: Hash,
impl<T> CallHasher for T where
T: Hash,
impl<Q, K> Equivalent<K> for Q where
K: Borrow<Q> + ?Sized,
Q: Eq + ?Sized,
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impl<Q, K> Equivalent<K> for Q where
K: Borrow<Q> + ?Sized,
Q: Eq + ?Sized,
[src]pub fn equivalent(&self, key: &K) -> bool
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pub fn equivalent(&self, key: &K) -> bool
[src]Compare self to key
and return true
if they are equal.
impl<T> ToOwned for T where
T: Clone,
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impl<T> ToOwned for T where
T: Clone,
[src]type Owned = T
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn to_owned(&self) -> T
[src]Creates owned data from borrowed data, usually by cloning. Read more
pub fn clone_into(&self, target: &mut T)
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pub fn clone_into(&self, target: &mut T)
[src]🔬 This is a nightly-only experimental API. (toowned_clone_into
)
recently added
Uses borrowed data to replace owned data, usually by cloning. Read more
impl<T> DeserializeOwned for T where
T: for<'de> Deserialize<'de>,
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T: for<'de> Deserialize<'de>,
impl<N> NodeTrait for N where
N: Copy + Ord + Hash,
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N: Copy + Ord + Hash,