Struct wgpu::ShaderStage [−][src]
#[repr(transparent)]pub struct ShaderStage { /* fields omitted */ }
Describes the shader stages that a binding will be visible from.
These can be combined so something that is visible from both vertex and fragment shaders can be defined as:
ShaderStage::VERTEX | ShaderStage::FRAGMENT
Implementations
impl ShaderStage
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impl ShaderStage
[src]pub const NONE: ShaderStage
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Binding is not visible from any shader stage.
pub const VERTEX: ShaderStage
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Binding is visible from the vertex shader of a render pipeline.
pub const FRAGMENT: ShaderStage
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Binding is visible from the fragment shader of a render pipeline.
pub const VERTEX_FRAGMENT: ShaderStage
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Binding is visible from the vertex and fragment shaders of a render pipeline.
pub const COMPUTE: ShaderStage
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Binding is visible from the compute shader of a compute pipeline.
pub const fn empty() -> ShaderStage
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Returns an empty set of flags
pub const fn all() -> ShaderStage
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Returns the set containing all flags.
pub const fn bits(&self) -> u32
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Returns the raw value of the flags currently stored.
pub fn from_bits(bits: u32) -> Option<ShaderStage>
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Convert from underlying bit representation, unless that representation contains bits that do not correspond to a flag.
pub const fn from_bits_truncate(bits: u32) -> ShaderStage
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Convert from underlying bit representation, dropping any bits that do not correspond to flags.
pub const unsafe fn from_bits_unchecked(bits: u32) -> ShaderStage
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Convert from underlying bit representation, preserving all bits (even those not corresponding to a defined flag).
pub const fn is_empty(&self) -> bool
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Returns true
if no flags are currently stored.
pub const fn is_all(&self) -> bool
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Returns true
if all flags are currently set.
pub const fn intersects(&self, other: ShaderStage) -> bool
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Returns true
if there are flags common to both self
and other
.
pub const fn contains(&self, other: ShaderStage) -> bool
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Returns true
all of the flags in other
are contained within self
.
pub fn insert(&mut self, other: ShaderStage)
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Inserts the specified flags in-place.
pub fn remove(&mut self, other: ShaderStage)
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Removes the specified flags in-place.
pub fn toggle(&mut self, other: ShaderStage)
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Toggles the specified flags in-place.
pub fn set(&mut self, other: ShaderStage, value: bool)
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Inserts or removes the specified flags depending on the passed value.
Trait Implementations
impl BitAnd<ShaderStage> for ShaderStage
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impl BitAnd<ShaderStage> for ShaderStage
[src]type Output = ShaderStage
The resulting type after applying the &
operator.
pub fn bitand(self, other: ShaderStage) -> ShaderStage
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Returns the intersection between the two sets of flags.
impl BitAndAssign<ShaderStage> for ShaderStage
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impl BitAndAssign<ShaderStage> for ShaderStage
[src]pub fn bitand_assign(&mut self, other: ShaderStage)
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Disables all flags disabled in the set.
impl BitOr<ShaderStage> for ShaderStage
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impl BitOr<ShaderStage> for ShaderStage
[src]type Output = ShaderStage
The resulting type after applying the |
operator.
pub fn bitor(self, other: ShaderStage) -> ShaderStage
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Returns the union of the two sets of flags.
impl BitOrAssign<ShaderStage> for ShaderStage
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impl BitOrAssign<ShaderStage> for ShaderStage
[src]pub fn bitor_assign(&mut self, other: ShaderStage)
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Adds the set of flags.
impl BitXor<ShaderStage> for ShaderStage
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impl BitXor<ShaderStage> for ShaderStage
[src]type Output = ShaderStage
The resulting type after applying the ^
operator.
pub fn bitxor(self, other: ShaderStage) -> ShaderStage
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Returns the left flags, but with all the right flags toggled.
impl BitXorAssign<ShaderStage> for ShaderStage
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impl BitXorAssign<ShaderStage> for ShaderStage
[src]pub fn bitxor_assign(&mut self, other: ShaderStage)
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Toggles the set of flags.
impl Clone for ShaderStage
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impl Clone for ShaderStage
[src]pub fn clone(&self) -> ShaderStage
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pub fn clone_from(&mut self, source: &Self)
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impl Copy for ShaderStage
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impl Copy for ShaderStage
[src]impl<'de> Deserialize<'de> for ShaderStage
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impl<'de> Deserialize<'de> for ShaderStage
[src]pub fn deserialize<__D>(
__deserializer: __D
) -> Result<ShaderStage, <__D as Deserializer<'de>>::Error> where
__D: Deserializer<'de>,
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__deserializer: __D
) -> Result<ShaderStage, <__D as Deserializer<'de>>::Error> where
__D: Deserializer<'de>,
impl Eq for ShaderStage
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impl Eq for ShaderStage
[src]impl Extend<ShaderStage> for ShaderStage
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impl Extend<ShaderStage> for ShaderStage
[src]pub fn extend<T>(&mut self, iterator: T) where
T: IntoIterator<Item = ShaderStage>,
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T: IntoIterator<Item = ShaderStage>,
pub fn extend_one(&mut self, item: A)
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pub fn extend_reserve(&mut self, additional: usize)
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impl FromIterator<ShaderStage> for ShaderStage
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impl FromIterator<ShaderStage> for ShaderStage
[src]pub fn from_iter<T>(iterator: T) -> ShaderStage where
T: IntoIterator<Item = ShaderStage>,
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T: IntoIterator<Item = ShaderStage>,
impl Hash for ShaderStage
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impl Hash for ShaderStage
[src]impl LowerHex for ShaderStage
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impl LowerHex for ShaderStage
[src]impl Not for ShaderStage
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impl Not for ShaderStage
[src]type Output = ShaderStage
The resulting type after applying the !
operator.
pub fn not(self) -> ShaderStage
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Returns the complement of this set of flags.
impl Ord for ShaderStage
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impl Ord for ShaderStage
[src]impl PartialEq<ShaderStage> for ShaderStage
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impl PartialEq<ShaderStage> for ShaderStage
[src]pub fn eq(&self, other: &ShaderStage) -> bool
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pub fn ne(&self, other: &ShaderStage) -> bool
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impl PartialOrd<ShaderStage> for ShaderStage
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impl PartialOrd<ShaderStage> for ShaderStage
[src]pub fn partial_cmp(&self, other: &ShaderStage) -> Option<Ordering>
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#[must_use]pub fn lt(&self, other: &Rhs) -> bool
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#[must_use]pub fn le(&self, other: &Rhs) -> bool
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#[must_use]pub fn gt(&self, other: &Rhs) -> bool
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#[must_use]pub fn ge(&self, other: &Rhs) -> bool
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impl Serialize for ShaderStage
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impl Serialize for ShaderStage
[src]pub fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error> where
__S: Serializer,
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&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error> where
__S: Serializer,
impl StructuralEq for ShaderStage
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impl StructuralEq for ShaderStage
[src]impl StructuralPartialEq for ShaderStage
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impl StructuralPartialEq for ShaderStage
[src]impl Sub<ShaderStage> for ShaderStage
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impl Sub<ShaderStage> for ShaderStage
[src]type Output = ShaderStage
The resulting type after applying the -
operator.
pub fn sub(self, other: ShaderStage) -> ShaderStage
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Returns the set difference of the two sets of flags.
impl SubAssign<ShaderStage> for ShaderStage
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impl SubAssign<ShaderStage> for ShaderStage
[src]pub fn sub_assign(&mut self, other: ShaderStage)
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Disables all flags enabled in the set.
Auto Trait Implementations
impl RefUnwindSafe for ShaderStage
impl RefUnwindSafe for ShaderStage
impl Send for ShaderStage
impl Send for ShaderStage
impl Sync for ShaderStage
impl Sync for ShaderStage
impl Unpin for ShaderStage
impl Unpin for ShaderStage
impl UnwindSafe for ShaderStage
impl UnwindSafe for ShaderStage
Blanket Implementations
impl<T> CallHasher for T where
T: Hash,
impl<T> CallHasher for T where
T: Hash,
impl<T> DeserializeOwned for T where
T: for<'de> Deserialize<'de>,
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impl<T> DeserializeOwned for T where
T: for<'de> Deserialize<'de>,
[src]impl<Q, K> Equivalent<K> for Q where
K: Borrow<Q> + ?Sized,
Q: Eq + ?Sized,
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impl<Q, K> Equivalent<K> for Q where
K: Borrow<Q> + ?Sized,
Q: Eq + ?Sized,
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