Struct wgpu::BlendState[][src]

#[repr(C)]
pub struct BlendState { pub color: BlendComponent, pub alpha: BlendComponent, }

Describe the blend state of a render pipeline.

See the OpenGL or Vulkan spec for more information.

Fields

color: BlendComponent

Color equation.

alpha: BlendComponent

Alpha equation.

Implementations

impl BlendState[src]

pub const REPLACE: BlendState[src]

Blend mode that does no color blending, just overwrites the output with the contents of the shader.

pub const ALPHA_BLENDING: BlendState[src]

Blend mode that does standard alpha blending with non-premultiplied alpha.

pub const PREMULTIPLIED_ALPHA_BLENDING: BlendState[src]

Blend mode that does standard alpha blending with premultiplied alpha.

Trait Implementations

impl Clone for BlendState[src]

impl Copy for BlendState[src]

impl Debug for BlendState[src]

impl<'de> Deserialize<'de> for BlendState[src]

impl Eq for BlendState[src]

impl Hash for BlendState[src]

impl PartialEq<BlendState> for BlendState[src]

impl Serialize for BlendState[src]

impl StructuralEq for BlendState[src]

impl StructuralPartialEq for BlendState[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> CallHasher for T where
    T: Hash

impl<T> DeserializeOwned for T where
    T: for<'de> Deserialize<'de>, 
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impl<T> Downcast<T> for T

impl<Q, K> Equivalent<K> for Q where
    K: Borrow<Q> + ?Sized,
    Q: Eq + ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Upcast<T> for T