Struct wgpu::RenderPipeline [−][src]
pub struct RenderPipeline { /* fields omitted */ }
Handle to a rendering (graphics) pipeline.
A RenderPipeline
object represents a graphics pipeline and its stages, bindings, vertex
buffers and targets. A RenderPipeline
may be created with Device::create_render_pipeline
.
Implementations
impl RenderPipeline
[src]
impl RenderPipeline
[src]pub fn get_bind_group_layout(&self, index: u32) -> BindGroupLayout
[src]
Get an object representing the bind group layout at a given index.
Trait Implementations
impl Drop for RenderPipeline
[src]
impl Drop for RenderPipeline
[src]Auto Trait Implementations
impl !RefUnwindSafe for RenderPipeline
impl !RefUnwindSafe for RenderPipeline
impl Send for RenderPipeline
impl Send for RenderPipeline
impl Sync for RenderPipeline
impl Sync for RenderPipeline
impl Unpin for RenderPipeline
impl Unpin for RenderPipeline
impl !UnwindSafe for RenderPipeline
impl !UnwindSafe for RenderPipeline