Struct wgpu::VertexState [−][src]
Describes the vertex process in a render pipeline.
Fields
module: &'a ShaderModule
The compiled shader module for this stage.
entry_point: &'a str
The name of the entry point in the compiled shader. There must be a function that returns void with this name in the shader.
buffers: &'a [VertexBufferLayout<'a>]
The format of any vertex buffers used with this pipeline.
Trait Implementations
impl<'a> Clone for VertexState<'a>
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fn clone(&self) -> VertexState<'a>
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pub fn clone_from(&mut self, source: &Self)
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impl<'a> Debug for VertexState<'a>
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Auto Trait Implementations
impl<'a> !RefUnwindSafe for VertexState<'a>
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impl<'a> Send for VertexState<'a>
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impl<'a> Sync for VertexState<'a>
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impl<'a> Unpin for VertexState<'a>
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impl<'a> !UnwindSafe for VertexState<'a>
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Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> Downcast<T> for T
impl<T> From<T> for T
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impl<T> Instrument for T
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pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.