[−][src]Struct wgpu::BindGroupLayout
An opaque handle to a binding group layout.
A BindGroupLayout
is a handle to the GPU-side layout of a binding group. It can be used to
create a BindGroupDescriptor
object, which in turn can be used to create a BindGroup
object with Device::create_bind_group
. A series of BindGroupLayout
s can also be used to
create a PipelineLayoutDescriptor
, which can be used to create a PipelineLayout
.
Trait Implementations
Auto Trait Implementations
impl Send for BindGroupLayout
impl Sync for BindGroupLayout
impl Unpin for BindGroupLayout
impl UnwindSafe for BindGroupLayout
impl RefUnwindSafe for BindGroupLayout
Blanket Implementations
impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> From<T> for T
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,