wgpu 0.17.0

Rusty WebGPU API wrapper
Documentation
[package]
name = "wgpu"
version.workspace = true
authors.workspace = true
edition.workspace = true
description = "Rusty WebGPU API wrapper"
homepage.workspace = true
repository.workspace = true
keywords.workspace = true
license.workspace = true
exclude = [
    "Cargo.lock",
]

[package.metadata.docs.rs]
all-features = true
rustdoc-args = ["--cfg", "docsrs"]
targets = [
    "x86_64-unknown-linux-gnu",
    "x86_64-apple-darwin",
    "x86_64-pc-windows-msvc",
    "wasm32-unknown-unknown",
]

[lib]

[features]
default = ["wgsl"]
# Apply run-time checks, even in release builds. These are in addition
# to the validation carried out at public APIs in all builds.
strict_asserts = ["wgc?/strict_asserts", "wgt/strict_asserts"]
spirv = ["naga/spv-in"]
glsl = ["naga/glsl-in"]
wgsl = ["wgc?/wgsl"]
trace = ["serde", "wgc/trace"]
replay = ["serde", "wgc/replay"]
angle = ["wgc/angle"]
webgl = ["hal", "wgc"]
vulkan-portability = ["wgc/vulkan"]
expose-ids = []
# Implement `Send` and `Sync` on Wasm.
fragile-send-sync-non-atomic-wasm = ["hal/fragile-send-sync-non-atomic-wasm", "wgc/fragile-send-sync-non-atomic-wasm", "wgt/fragile-send-sync-non-atomic-wasm"]

# wgpu-core is always available as an optional dependency, "wgc".
# Whenever wgpu-core is selected, we want the GLES backend and raw
# window handle support.
[dependencies.wgc]
optional = true
workspace = true
features = ["raw-window-handle", "gles"]

# wgpu-core is required whenever not targeting web APIs directly.
# Whenever wgpu-core is selected, we want the GLES backend and raw
# window handle support.
[target.'cfg(any(not(target_arch = "wasm32"), target_os = "emscripten"))'.dependencies.wgc]
workspace = true
features = ["raw-window-handle", "gles"]

# We want the wgpu-core Metal backend on macOS and iOS.
# (We should consider also enabling "vulkan" for Vulkan Portability.)
[target.'cfg(any(target_os = "macos", target_os = "ios"))'.dependencies.wgc]
workspace = true
features = ["metal"]

# We want the wgpu-core Direct3D backends on Windows.
[target.'cfg(windows)'.dependencies.wgc]
workspace = true
features = ["dx11", "dx12"]

# We want the wgpu-core Vulkan backend on Unix (but not Emscripten) and Windows.
[target.'cfg(any(windows, all(unix, not(target_os = "emscripten"), not(target_os = "ios"), not(target_os = "macos"))))'.dependencies.wgc]
workspace = true
features = ["vulkan"]

[dependencies.wgt]
workspace = true

# We need wgpu-hal unless we're targeting the web APIs.
[target.'cfg(any(not(target_arch = "wasm32"), target_os = "emscripten"))'.dependencies]
hal = { workspace = true }

[target.'cfg(all(not(target_arch = "wasm32"), unix, not(target_os = "ios"), not(target_os = "macos")))'.dependencies]
hal = { workspace = true, features = ["renderdoc"] }

[target.'cfg(windows)'.dependencies]
hal = { workspace = true, features = ["dxc_shader_compiler", "renderdoc", "windows_rs"] }

[target.'cfg(target_arch = "wasm32")'.dependencies.hal]
workspace = true
optional = true

[dependencies]
arrayvec.workspace = true
log.workspace = true
parking_lot.workspace = true
profiling.workspace = true
raw-window-handle.workspace = true
serde = { workspace = true, features = ["derive"], optional = true }
smallvec.workspace = true
static_assertions.workspace = true
cfg-if.workspace = true

[dependencies.naga]
workspace = true
features = ["clone"]
optional = true

# used to test all the example shaders
[dev-dependencies.naga]
workspace = true
features = ["wgsl-in"]

[target.'cfg(target_arch = "wasm32")'.dependencies.naga]
workspace = true
features = ["wgsl-out"]

[target.'cfg(target_arch = "wasm32")'.dependencies]
web-sys = { workspace = true, features = [
    "Document",
    "Navigator",
    "Node",
    "NodeList",
    "Gpu",
    "GpuAdapter",
    "GpuAddressMode",
    "GpuAutoLayoutMode",
    "GpuBindGroup",
    "GpuBindGroupDescriptor",
    "GpuBindGroupEntry",
    "GpuBindGroupLayout",
    "GpuBindGroupLayoutDescriptor",
    "GpuBindGroupLayoutEntry",
    "GpuBlendComponent",
    "GpuBlendFactor",
    "GpuBlendOperation",
    "GpuBlendState",
    "GpuBuffer",
    "GpuBufferBinding",
    "GpuBufferBindingLayout",
    "GpuBufferBindingType",
    "GpuBufferDescriptor",
    "GpuCanvasAlphaMode",
    "GpuCanvasContext",
    "GpuCanvasConfiguration",
    "GpuColorDict",
    "GpuColorTargetState",
    "GpuCommandBuffer",
    "GpuCommandBufferDescriptor",
    "GpuCommandEncoder",
    "GpuCommandEncoderDescriptor",
    "GpuCompareFunction",
    "GpuCompilationInfo",
    "GpuCompilationMessage",
    "GpuCompilationMessageType",
    "GpuComputePassDescriptor",
    "GpuComputePassEncoder",
    "GpuComputePipeline",
    "GpuComputePipelineDescriptor",
    "GpuCullMode",
    "GpuDepthStencilState",
    "GpuDevice",
    "GpuDeviceDescriptor",
    "GpuDeviceLostInfo",
    "GpuDeviceLostReason",
    "GpuError",
    "GpuErrorFilter",
    # "GpuExtent2dDict", Not yet implemented in web_sys
    "GpuExtent3dDict",
    "GpuFeatureName",
    "GpuFilterMode",
    "GpuFragmentState",
    "GpuFrontFace",
    "GpuImageCopyBuffer",
    "GpuImageCopyExternalImage",
    "GpuImageCopyTexture",
    "GpuImageCopyTextureTagged",
    "GpuImageDataLayout",
    "GpuIndexFormat",
    "GpuLoadOp",
    "gpu_map_mode",
    "GpuMipmapFilterMode",
    "GpuMultisampleState",
    "GpuObjectDescriptorBase",
    "GpuOrigin2dDict",
    "GpuOrigin3dDict",
    "GpuOutOfMemoryError",
    "GpuPipelineDescriptorBase",
    "GpuPipelineLayout",
    "GpuPipelineLayoutDescriptor",
    "GpuPowerPreference",
    "GpuPrimitiveState",
    "GpuPrimitiveTopology",
    "GpuProgrammableStage",
    "GpuQuerySet",
    "GpuQuerySetDescriptor",
    "GpuQueryType",
    "GpuQueue",
    "GpuRenderBundle",
    "GpuRenderBundleDescriptor",
    "GpuRenderBundleEncoder",
    "GpuRenderBundleEncoderDescriptor",
    "GpuRenderPassColorAttachment",
    "GpuRenderPassDepthStencilAttachment",
    "GpuRenderPassDescriptor",
    "GpuRenderPassEncoder",
    "GpuRenderPipeline",
    "GpuRenderPipelineDescriptor",
    "GpuRequestAdapterOptions",
    "GpuSampler",
    "GpuSamplerBindingLayout",
    "GpuSamplerBindingType",
    "GpuSamplerDescriptor",
    "GpuShaderModule",
    "GpuShaderModuleDescriptor",
    "GpuStencilFaceState",
    "GpuStencilOperation",
    "GpuStorageTextureAccess",
    "GpuStorageTextureBindingLayout",
    "GpuStoreOp",
    "GpuSupportedFeatures",
    "GpuSupportedLimits",
    "GpuTexture",
    "GpuTextureAspect",
    "GpuTextureBindingLayout",
    "GpuTextureDescriptor",
    "GpuTextureDimension",
    "GpuTextureFormat",
    "GpuTextureSampleType",
    "GpuTextureView",
    "GpuTextureViewDescriptor",
    "GpuTextureViewDimension",
    "GpuUncapturedErrorEvent",
    "GpuUncapturedErrorEventInit",
    "GpuValidationError",
    "GpuVertexAttribute",
    "GpuVertexBufferLayout",
    "GpuVertexFormat",
    "GpuVertexState",
    "GpuVertexStepMode",
    "HtmlCanvasElement",
    "OffscreenCanvas",
    "ImageBitmap",
    "ImageBitmapRenderingContext",
    "Window",
    "WorkerGlobalScope",
    "WorkerNavigator"
] }
wasm-bindgen.workspace = true
js-sys.workspace = true
wasm-bindgen-futures.workspace = true
parking_lot.workspace = true