pub struct BindGroup { /* private fields */ }
Expand description
Handle to a binding group.
A BindGroup
represents the set of resources bound to the bindings described by a
BindGroupLayout
. It can be created with Device::create_bind_group
. A BindGroup
can
be bound to a particular RenderPass
with RenderPass::set_bind_group
, or to a
ComputePass
with ComputePass::set_bind_group
.
Corresponds to WebGPU GPUBindGroup
.
Implementations§
source§impl BindGroup
impl BindGroup
sourcepub fn global_id(&self) -> Id<BindGroup>
Available on crate feature expose-ids
only.
pub fn global_id(&self) -> Id<BindGroup>
expose-ids
only.Returns a globally-unique identifier for this BindGroup
.
Calling this method multiple times on the same object will always return the same value.
The returned value is guaranteed to be unique among all BindGroup
s created from the same
Instance
.
Trait Implementations§
Auto Trait Implementations§
impl !RefUnwindSafe for BindGroup
impl Send for BindGroup
impl Sync for BindGroup
impl Unpin for BindGroup
impl !UnwindSafe for BindGroup
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more