Struct wgpu::util::DrawIndirect

source ·
#[repr(C)]
pub struct DrawIndirect { pub vertex_count: u32, pub instance_count: u32, pub base_vertex: u32, pub base_instance: u32, }
Expand description

The structure expected in indirect_buffer for RenderEncoder::draw_indirect.

Fields§

§vertex_count: u32

The number of vertices to draw.

§instance_count: u32

The number of instances to draw.

§base_vertex: u32

The Index of the first vertex to draw.

§base_instance: u32

The instance ID of the first instance to draw. Has to be 0, unless Features::INDIRECT_FIRST_INSTANCE is enabled.

Implementations§

Returns the bytes representation of the struct, ready to be written in a Buffer.

Trait Implementations§

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Auto Trait Implementations§

Blanket Implementations§

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