Struct wgpu::StencilState

source ·
pub struct StencilState {
    pub front: StencilFaceState,
    pub back: StencilFaceState,
    pub read_mask: u32,
    pub write_mask: u32,
}
Expand description

State of the stencil operation (fixed-pipeline stage).

For use in DepthStencilState.

Corresponds to a portion of WebGPU GPUDepthStencilState.

Fields§

§front: StencilFaceState

Front face mode.

§back: StencilFaceState

Back face mode.

§read_mask: u32

Stencil values are AND’d with this mask when reading and writing from the stencil buffer. Only low 8 bits are used.

§write_mask: u32

Stencil values are AND’d with this mask when writing to the stencil buffer. Only low 8 bits are used.

Implementations§

Returns true if the stencil test is enabled.

Returns true if the state doesn’t mutate the target values.

Returns true if the stencil state uses the reference value for testing.

Trait Implementations§

Returns a copy of the value. Read more
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Returns the “default value” for a type. Read more
Deserialize this value from the given Serde deserializer. Read more
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Feeds a slice of this type into the given Hasher. Read more
This method tests for self and other values to be equal, and is used by ==. Read more
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more
Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations§

Blanket Implementations§

Gets the TypeId of self. Read more
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Mutably borrows from an owned value. Read more
Compare self to key and return true if they are equal.

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That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.