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pub struct RenderBundleEncoderDescriptor<'a> {
    pub label: Label<'a>,
    pub color_formats: &'a [Option<TextureFormat>],
    pub depth_stencil: Option<RenderBundleDepthStencil>,
    pub sample_count: u32,
    pub multiview: Option<NonZeroU32>,
}
Expand description

Fields

label: Label<'a>

Debug label of the render bundle encoder. This will show up in graphics debuggers for easy identification.

color_formats: &'a [Option<TextureFormat>]

The formats of the color attachments that this render bundle is capable to rendering to. This must match the formats of the color attachments in the renderpass this render bundle is executed in.

depth_stencil: Option<RenderBundleDepthStencil>

Information about the depth attachment that this render bundle is capable to rendering to. This must match the format of the depth attachments in the renderpass this render bundle is executed in.

sample_count: u32

Sample count this render bundle is capable of rendering to. This must match the pipelines and the renderpasses it is used in.

multiview: Option<NonZeroU32>

If this render bundle will rendering to multiple array layers in the attachments at the same time.

Trait Implementations

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