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pub struct BindGroupDescriptor<'a> {
    pub label: Label<'a>,
    pub layout: &'a BindGroupLayout,
    pub entries: &'a [BindGroupEntry<'a>],
}
Expand description

Describes a group of bindings and the resources to be bound.

For use with Device::create_bind_group.

Corresponds to WebGPU GPUBindGroupDescriptor.

Fields

label: Label<'a>

Debug label of the bind group. This will show up in graphics debuggers for easy identification.

layout: &'a BindGroupLayout

The BindGroupLayout that corresponds to this bind group.

entries: &'a [BindGroupEntry<'a>]

The resources to bind to this bind group.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Auto Trait Implementations

Blanket Implementations

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Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.

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The type returned in the event of a conversion error.

Performs the conversion.

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Performs the conversion.