Struct wgpu::ComputePipelineDescriptor [−][src]
pub struct ComputePipelineDescriptor<'a> {
pub label: Label<'a>,
pub layout: Option<&'a PipelineLayout>,
pub module: &'a ShaderModule,
pub entry_point: &'a str,
}
Expand description
Describes a compute pipeline.
Fields
label: Label<'a>
Debug label of the pipeline. This will show up in graphics debuggers for easy identification.
layout: Option<&'a PipelineLayout>
The layout of bind groups for this pipeline.
module: &'a ShaderModule
The compiled shader module for this stage.
entry_point: &'a str
The name of the entry point in the compiled shader. There must be a function that returns void with this name in the shader.
Trait Implementations
Auto Trait Implementations
impl<'a> !RefUnwindSafe for ComputePipelineDescriptor<'a>
impl<'a> Send for ComputePipelineDescriptor<'a>
impl<'a> Sync for ComputePipelineDescriptor<'a>
impl<'a> Unpin for ComputePipelineDescriptor<'a>
impl<'a> !UnwindSafe for ComputePipelineDescriptor<'a>
Blanket Implementations
Mutably borrows from an owned value. Read more