Enum wgpu::StorageTextureAccess [−][src]
pub enum StorageTextureAccess {
WriteOnly,
ReadOnly,
ReadWrite,
}
Expand description
Specific type of a sample in a texture binding.
WebGPU spec: https://gpuweb.github.io/gpuweb/#enumdef-gpustoragetextureaccess
Variants
WriteOnly
The texture can only be written in the shader and it must be annotated with writeonly
.
Example GLSL syntax:
layout(set=0, binding=0, r32f) writeonly uniform image2D myStorageImage;
ReadOnly
The texture can only be read in the shader and it must be annotated with readonly
.
Features::TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES
must be enabled to use this access mode,
Example GLSL syntax:
layout(set=0, binding=0, r32f) readonly uniform image2D myStorageImage;
ReadWrite
The texture can be both read and written in the shader.
Features::TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES
must be enabled to use this access mode.
Example GLSL syntax:
layout(set=0, binding=0, r32f) uniform image2D myStorageImage;
Trait Implementations
pub fn deserialize<__D>(
__deserializer: __D
) -> Result<StorageTextureAccess, <__D as Deserializer<'de>>::Error> where
__D: Deserializer<'de>,
pub fn deserialize<__D>(
__deserializer: __D
) -> Result<StorageTextureAccess, <__D as Deserializer<'de>>::Error> where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
pub fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error> where
__S: Serializer,
pub fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error> where
__S: Serializer,
Serialize this value into the given Serde serializer. Read more
Auto Trait Implementations
impl RefUnwindSafe for StorageTextureAccess
impl Send for StorageTextureAccess
impl Sync for StorageTextureAccess
impl Unpin for StorageTextureAccess
impl UnwindSafe for StorageTextureAccess
Blanket Implementations
Mutably borrows from an owned value. Read more
Compare self to key
and return true
if they are equal.