Enum wgpu::TextureSampleType [−][src]
pub enum TextureSampleType {
Float {
filterable: bool,
},
Depth,
Sint,
Uint,
}
Expand description
Specific type of a sample in a texture binding.
WebGPU spec: https://gpuweb.github.io/gpuweb/#enumdef-gputexturesampletype
Variants
Sampling returns floats.
Example GLSL syntax:
layout(binding = 0)
uniform texture2D t;
Fields of Float
filterable: bool
If filterable
is false, the texture can’t be sampled with
a filtering sampler.
Sampling does the depth reference comparison.
Example GLSL syntax:
layout(binding = 0)
uniform texture2DShadow t;
Sampling returns signed integers.
Example GLSL syntax:
layout(binding = 0)
uniform itexture2D t;
Sampling returns unsigned integers.
Example GLSL syntax:
layout(binding = 0)
uniform utexture2D t;
Trait Implementations
Returns the “default value” for a type. Read more
pub fn deserialize<__D>(
__deserializer: __D
) -> Result<TextureSampleType, <__D as Deserializer<'de>>::Error> where
__D: Deserializer<'de>,
pub fn deserialize<__D>(
__deserializer: __D
) -> Result<TextureSampleType, <__D as Deserializer<'de>>::Error> where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
This method tests for !=
.
pub fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error> where
__S: Serializer,
pub fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error> where
__S: Serializer,
Serialize this value into the given Serde serializer. Read more
Auto Trait Implementations
impl RefUnwindSafe for TextureSampleType
impl Send for TextureSampleType
impl Sync for TextureSampleType
impl Unpin for TextureSampleType
impl UnwindSafe for TextureSampleType
Blanket Implementations
Mutably borrows from an owned value. Read more
impl<T> CallHasher for T where
T: Hash,
impl<T> CallHasher for T where
T: Hash,
Compare self to key
and return true
if they are equal.