Struct wgpu::BindGroupLayout [−][src]
pub struct BindGroupLayout { /* fields omitted */ }
Expand description
Handle to a binding group layout.
A BindGroupLayout
is a handle to the GPU-side layout of a binding group. It can be used to
create a BindGroupDescriptor
object, which in turn can be used to create a BindGroup
object with Device::create_bind_group
. A series of BindGroupLayout
s can also be used to
create a PipelineLayoutDescriptor
, which can be used to create a PipelineLayout
.