Struct wgpu_types::ShaderFlags [−][src]
#[repr(transparent)]pub struct ShaderFlags { /* fields omitted */ }
Flags controlling the shader processing.
Note: These flags are internal tweaks, they don’t affect the API.
Implementations
impl ShaderFlags
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impl ShaderFlags
[src]pub const VALIDATION: ShaderFlags
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If enabled, wgpu
will parse the shader with Naga
and validate it both internally and with regards to
the given pipeline interface.
pub const EXPERIMENTAL_TRANSLATION: ShaderFlags
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If enabled, wgpu
will attempt to operate on Naga
’s internal
representation of the shader module for both validation and translation
into the backend shader language, on backends where gfx-hal
supports this.
pub const fn empty() -> ShaderFlags
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Returns an empty set of flags
pub const fn all() -> ShaderFlags
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Returns the set containing all flags.
pub const fn bits(&self) -> u32
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Returns the raw value of the flags currently stored.
pub fn from_bits(bits: u32) -> Option<ShaderFlags>
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Convert from underlying bit representation, unless that representation contains bits that do not correspond to a flag.
pub const fn from_bits_truncate(bits: u32) -> ShaderFlags
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Convert from underlying bit representation, dropping any bits that do not correspond to flags.
pub const unsafe fn from_bits_unchecked(bits: u32) -> ShaderFlags
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Convert from underlying bit representation, preserving all bits (even those not corresponding to a defined flag).
pub const fn is_empty(&self) -> bool
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Returns true
if no flags are currently stored.
pub const fn is_all(&self) -> bool
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Returns true
if all flags are currently set.
pub const fn intersects(&self, other: ShaderFlags) -> bool
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Returns true
if there are flags common to both self
and other
.
pub const fn contains(&self, other: ShaderFlags) -> bool
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Returns true
all of the flags in other
are contained within self
.
pub fn insert(&mut self, other: ShaderFlags)
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Inserts the specified flags in-place.
pub fn remove(&mut self, other: ShaderFlags)
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Removes the specified flags in-place.
pub fn toggle(&mut self, other: ShaderFlags)
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Toggles the specified flags in-place.
pub fn set(&mut self, other: ShaderFlags, value: bool)
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Inserts or removes the specified flags depending on the passed value.
Trait Implementations
impl BitAnd<ShaderFlags> for ShaderFlags
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impl BitAnd<ShaderFlags> for ShaderFlags
[src]type Output = ShaderFlags
The resulting type after applying the &
operator.
fn bitand(self, other: ShaderFlags) -> ShaderFlags
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Returns the intersection between the two sets of flags.
impl BitAndAssign<ShaderFlags> for ShaderFlags
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impl BitAndAssign<ShaderFlags> for ShaderFlags
[src]fn bitand_assign(&mut self, other: ShaderFlags)
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Disables all flags disabled in the set.
impl BitOr<ShaderFlags> for ShaderFlags
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impl BitOr<ShaderFlags> for ShaderFlags
[src]type Output = ShaderFlags
The resulting type after applying the |
operator.
fn bitor(self, other: ShaderFlags) -> ShaderFlags
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Returns the union of the two sets of flags.
impl BitOrAssign<ShaderFlags> for ShaderFlags
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impl BitOrAssign<ShaderFlags> for ShaderFlags
[src]fn bitor_assign(&mut self, other: ShaderFlags)
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Adds the set of flags.
impl BitXor<ShaderFlags> for ShaderFlags
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impl BitXor<ShaderFlags> for ShaderFlags
[src]type Output = ShaderFlags
The resulting type after applying the ^
operator.
fn bitxor(self, other: ShaderFlags) -> ShaderFlags
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Returns the left flags, but with all the right flags toggled.
impl BitXorAssign<ShaderFlags> for ShaderFlags
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impl BitXorAssign<ShaderFlags> for ShaderFlags
[src]fn bitxor_assign(&mut self, other: ShaderFlags)
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Toggles the set of flags.
impl Clone for ShaderFlags
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impl Clone for ShaderFlags
[src]fn clone(&self) -> ShaderFlags
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pub fn clone_from(&mut self, source: &Self)
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impl Copy for ShaderFlags
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impl Copy for ShaderFlags
[src]impl Default for ShaderFlags
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impl Default for ShaderFlags
[src]fn default() -> ShaderFlags
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impl Eq for ShaderFlags
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impl Eq for ShaderFlags
[src]impl Extend<ShaderFlags> for ShaderFlags
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impl Extend<ShaderFlags> for ShaderFlags
[src]fn extend<T: IntoIterator<Item = ShaderFlags>>(&mut self, iterator: T)
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pub fn extend_one(&mut self, item: A)
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pub fn extend_reserve(&mut self, additional: usize)
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impl FromIterator<ShaderFlags> for ShaderFlags
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impl FromIterator<ShaderFlags> for ShaderFlags
[src]fn from_iter<T: IntoIterator<Item = ShaderFlags>>(iterator: T) -> ShaderFlags
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impl Hash for ShaderFlags
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impl Hash for ShaderFlags
[src]impl Not for ShaderFlags
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impl Not for ShaderFlags
[src]type Output = ShaderFlags
The resulting type after applying the !
operator.
fn not(self) -> ShaderFlags
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Returns the complement of this set of flags.
impl Ord for ShaderFlags
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impl Ord for ShaderFlags
[src]impl PartialEq<ShaderFlags> for ShaderFlags
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impl PartialEq<ShaderFlags> for ShaderFlags
[src]fn eq(&self, other: &ShaderFlags) -> bool
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fn ne(&self, other: &ShaderFlags) -> bool
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impl PartialOrd<ShaderFlags> for ShaderFlags
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impl PartialOrd<ShaderFlags> for ShaderFlags
[src]impl StructuralEq for ShaderFlags
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impl StructuralEq for ShaderFlags
[src]impl StructuralPartialEq for ShaderFlags
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impl StructuralPartialEq for ShaderFlags
[src]impl Sub<ShaderFlags> for ShaderFlags
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impl Sub<ShaderFlags> for ShaderFlags
[src]type Output = ShaderFlags
The resulting type after applying the -
operator.
fn sub(self, other: ShaderFlags) -> ShaderFlags
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Returns the set difference of the two sets of flags.
impl SubAssign<ShaderFlags> for ShaderFlags
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impl SubAssign<ShaderFlags> for ShaderFlags
[src]fn sub_assign(&mut self, other: ShaderFlags)
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Disables all flags enabled in the set.
Auto Trait Implementations
impl RefUnwindSafe for ShaderFlags
impl RefUnwindSafe for ShaderFlags
impl Send for ShaderFlags
impl Send for ShaderFlags
impl Sync for ShaderFlags
impl Sync for ShaderFlags
impl Unpin for ShaderFlags
impl Unpin for ShaderFlags
impl UnwindSafe for ShaderFlags
impl UnwindSafe for ShaderFlags