Enum wgpu_types::StorageTextureAccess [−][src]
pub enum StorageTextureAccess { ReadOnly, WriteOnly, ReadWrite, }
Specific type of a sample in a texture binding.
WebGPU spec: https://gpuweb.github.io/gpuweb/#enumdef-gpustoragetextureaccess
Variants
The texture can only be read in the shader and it must be annotated with readonly
.
Example GLSL syntax:
layout(set=0, binding=0, r32f) readonly uniform image2D myStorageImage;
The texture can only be written in the shader and it must be annotated with writeonly
.
Example GLSL syntax:
layout(set=0, binding=0, r32f) writeonly uniform image2D myStorageImage;
The texture can be both read and written in the shader.
Features::TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES
must be enabled to use this access mode.
Example GLSL syntax:
layout(set=0, binding=0, r32f) uniform image2D myStorageImage;
Trait Implementations
impl Clone for StorageTextureAccess
[src]
impl Clone for StorageTextureAccess
[src]fn clone(&self) -> StorageTextureAccess
[src]
pub fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl Copy for StorageTextureAccess
[src]
impl Copy for StorageTextureAccess
[src]impl Eq for StorageTextureAccess
[src]
impl Eq for StorageTextureAccess
[src]impl Hash for StorageTextureAccess
[src]
impl Hash for StorageTextureAccess
[src]impl StructuralEq for StorageTextureAccess
[src]
impl StructuralEq for StorageTextureAccess
[src]Auto Trait Implementations
impl RefUnwindSafe for StorageTextureAccess
impl RefUnwindSafe for StorageTextureAccess
impl Send for StorageTextureAccess
impl Send for StorageTextureAccess
impl Sync for StorageTextureAccess
impl Sync for StorageTextureAccess
impl Unpin for StorageTextureAccess
impl Unpin for StorageTextureAccess
impl UnwindSafe for StorageTextureAccess
impl UnwindSafe for StorageTextureAccess