Enum wgpu_types::TextureSampleType[][src]

pub enum TextureSampleType {
    Float {
        filterable: bool,
    },
    Depth,
    Sint,
    Uint,
}

Specific type of a sample in a texture binding.

WebGPU spec: https://gpuweb.github.io/gpuweb/#enumdef-gputexturesampletype

Variants

Float

Sampling returns floats.

Example GLSL syntax:

layout(binding = 0)
uniform texture2D t;

Fields of Float

filterable: bool

If filterable is false, the texture can't be sampled with a filtering sampler.

Depth

Sampling does the depth reference comparison.

Example GLSL syntax:

layout(binding = 0)
uniform texture2DShadow t;
Sint

Sampling returns signed integers.

Example GLSL syntax:

layout(binding = 0)
uniform itexture2D t;
Uint

Sampling returns unsigned integers.

Example GLSL syntax:

layout(binding = 0)
uniform utexture2D t;

Trait Implementations

impl Clone for TextureSampleType[src]

impl Copy for TextureSampleType[src]

impl Debug for TextureSampleType[src]

impl Default for TextureSampleType[src]

impl Eq for TextureSampleType[src]

impl Hash for TextureSampleType[src]

impl PartialEq<TextureSampleType> for TextureSampleType[src]

impl StructuralEq for TextureSampleType[src]

impl StructuralPartialEq for TextureSampleType[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.