[][src]Struct wgpu_native::Device

pub struct Device<B: Backend> { /* fields omitted */ }

Trait Implementations

impl<B: Backend> Access<Device<B>> for Surface[src]

impl<B: Backend> Access<Device<B>> for Adapter<B>[src]

impl<B: Backend> Access<SwapChain<B>> for Device<B>[src]

impl<B: Backend> Access<PipelineLayout<B>> for Device<B>[src]

impl<B: Backend> Access<BindGroupLayout<B>> for Device<B>[src]

impl<B: Backend> Access<BindGroup<B>> for Device<B>[src]

impl<B: Backend> Access<CommandBuffer<B>> for Device<B>[src]

impl<B: Backend> Access<Buffer<B>> for Device<B>[src]

impl<B: Backend> Access<Texture<B>> for Device<B>[src]

impl<B: Backend> Access<TextureView<B>> for Device<B>[src]

impl<B: Backend> Access<Sampler<B>> for Device<B>[src]

impl<B: Debug + Backend> Debug for Device<B> where
    B::Device: Debug,
    B::RenderPass: Debug,
    B::Framebuffer: Debug
[src]

Auto Trait Implementations

impl<B> Send for Device<B> where
    <B as Backend>::Buffer: Send,
    <B as Backend>::CommandBuffer: Send,
    <B as Backend>::CommandPool: Send,
    <B as Backend>::CommandQueue: Send,
    <B as Backend>::DescriptorPool: Send,
    <B as Backend>::DescriptorSet: Send,
    <B as Backend>::Device: Send,
    <B as Backend>::Fence: Send,
    <B as Backend>::Framebuffer: Send,
    <B as Backend>::Image: Send,
    <B as Backend>::ImageView: Send,
    <B as Backend>::RenderPass: Send,
    <B as Backend>::Sampler: Send

impl<B> Sync for Device<B> where
    <B as Backend>::Buffer: Send,
    <B as Backend>::CommandBuffer: Send,
    <B as Backend>::CommandPool: Send,
    <B as Backend>::CommandQueue: Sync,
    <B as Backend>::DescriptorPool: Send,
    <B as Backend>::DescriptorSet: Send,
    <B as Backend>::Device: Sync,
    <B as Backend>::Fence: Send,
    <B as Backend>::Framebuffer: Send,
    <B as Backend>::Image: Send,
    <B as Backend>::ImageView: Send,
    <B as Backend>::RenderPass: Send,
    <B as Backend>::Sampler: Send

impl<B> Unpin for Device<B> where
    <B as Backend>::Buffer: Unpin,
    <B as Backend>::CommandBuffer: Unpin,
    <B as Backend>::CommandPool: Unpin,
    <B as Backend>::CommandQueue: Unpin,
    <B as Backend>::DescriptorPool: Unpin,
    <B as Backend>::DescriptorSet: Unpin,
    <B as Backend>::Device: Unpin,
    <B as Backend>::Fence: Unpin,
    <B as Backend>::Framebuffer: Unpin,
    <B as Backend>::Image: Unpin,
    <B as Backend>::ImageView: Unpin,
    <B as Backend>::Memory: Unpin,
    <B as Backend>::RenderPass: Unpin,
    <B as Backend>::Sampler: Unpin

impl<B> UnwindSafe for Device<B> where
    <B as Backend>::Buffer: UnwindSafe,
    <B as Backend>::CommandBuffer: UnwindSafe,
    <B as Backend>::CommandPool: UnwindSafe,
    <B as Backend>::CommandQueue: UnwindSafe,
    <B as Backend>::DescriptorPool: UnwindSafe,
    <B as Backend>::DescriptorSet: RefUnwindSafe + UnwindSafe,
    <B as Backend>::Device: UnwindSafe,
    <B as Backend>::Fence: UnwindSafe,
    <B as Backend>::Framebuffer: UnwindSafe,
    <B as Backend>::Image: UnwindSafe,
    <B as Backend>::ImageView: UnwindSafe,
    <B as Backend>::Memory: RefUnwindSafe + UnwindSafe,
    <B as Backend>::RenderPass: UnwindSafe,
    <B as Backend>::Sampler: UnwindSafe

impl<B> !RefUnwindSafe for Device<B>

Blanket Implementations

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> From<T> for T[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]