[−][src]Function wgpu_native::render_pass_set_viewport
pub fn render_pass_set_viewport<B: GfxBackend>(
global: &Global,
pass_id: RenderPassId,
x: f32,
y: f32,
w: f32,
h: f32,
min_depth: f32,
max_depth: f32
)
pub fn render_pass_set_viewport<B: GfxBackend>(
global: &Global,
pass_id: RenderPassId,
x: f32,
y: f32,
w: f32,
h: f32,
min_depth: f32,
max_depth: f32
)