[][src]Struct wgpu_native::Buffer

pub struct Buffer<B: Backend> { /* fields omitted */ }

Trait Implementations

impl<B: Backend> Access<Buffer<B>> for Device<B>[src]

impl<B: Backend> Access<Buffer<B>> for BindGroupLayout<B>[src]

impl<B: Backend> Access<Buffer<B>> for BindGroup<B>[src]

impl<B: Backend> Access<Buffer<B>> for CommandBuffer<B>[src]

impl<B: Backend> Access<Buffer<B>> for ComputePass<B>[src]

impl<B: Backend> Access<Buffer<B>> for ComputePipeline<B>[src]

impl<B: Backend> Access<Buffer<B>> for RenderPass<B>[src]

impl<B: Backend> Access<Buffer<B>> for RenderPipeline<B>[src]

impl<B: Backend> Access<Texture<B>> for Buffer<B>[src]

impl<B: Debug + Backend> Debug for Buffer<B> where
    B::Buffer: Debug
[src]

impl<B: Backend> Borrow<RefCount> for Buffer<B>[src]

Auto Trait Implementations

impl<B> Send for Buffer<B> where
    <B as Backend>::Buffer: Send

impl<B> Sync for Buffer<B> where
    <B as Backend>::Buffer: Sync

impl<B> Unpin for Buffer<B> where
    <B as Backend>::Buffer: Unpin,
    <B as Backend>::Memory: Unpin

impl<B> UnwindSafe for Buffer<B> where
    <B as Backend>::Buffer: UnwindSafe,
    <B as Backend>::Memory: RefUnwindSafe + UnwindSafe

impl<B> !RefUnwindSafe for Buffer<B>

Blanket Implementations

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> From<T> for T[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]