[][src]Function wgpu_native::render_pass_set_viewport

pub fn render_pass_set_viewport<B: GfxBackend>(
    global: &Global,
    pass_id: RenderPassId,
    x: f32,
    y: f32,
    w: f32,
    h: f32,
    min_depth: f32,
    max_depth: f32
)