[][src]Function wgpu_native::wgpu_render_pass_draw_indexed

#[no_mangle]
pub extern "C" fn wgpu_render_pass_draw_indexed(
    pass_id: RenderPassId,
    index_count: u32,
    instance_count: u32,
    first_index: u32,
    base_vertex: i32,
    first_instance: u32
)