commit d8683d9c2fd4bb66e10c839c426b3f54a7e6094f
Author: Nicolas Silva <nical@fastmail.com>
Date: Mon Nov 26 11:34:24 2018 +0100
Support arbitrary tiling origins and negative tile offsets in the tile decomposition algorithm.
diff --git a/webrender/src/image.rs b/webrender/src/image.rs
index 36e9f246..4c75a759 100644
@@ -3,10 +3,13 @@
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
use api::{TileOffset, TileRange, LayoutRect, LayoutSize, LayoutPoint};
-use api::{DeviceIntSize, DeviceIntRect};
-use euclid::{vec2, point2};
+use api::{DeviceIntSize, DeviceIntRect, TileSize};
+use euclid::{point2, size2};
use prim_store::EdgeAaSegmentMask;
+use std::i32;
+use std::ops::Range;
+
/// If repetitions are far enough apart that only one is within
/// the primitive rect, then we can simplify the parameters and
/// treat the primitive as not repeated.
@@ -155,15 +158,22 @@ pub struct Tile {
pub edge_flags: EdgeAaSegmentMask,
}
+#[derive(Debug)]
+pub struct TileIteratorExtent {
+ /// Range of tiles to iterate over in number of tiles.
+ tile_range: Range<i32>,
+ /// Size of the first tile in layout space.
+ first_tile_layout_size: f32,
+ /// Size of the last tile in layout space.
+ last_tile_layout_size: f32,
+}
+
+#[derive(Debug)]
pub struct TileIterator {
- current_x: i32,
- x_count: i32,
- current_y: i32,
- y_count: i32,
- origin: TileOffset,
- tile_size: LayoutSize,
- leftover_offset: TileOffset,
- leftover_size: LayoutSize,
+ current_tile: TileOffset,
+ x: TileIteratorExtent,
+ y: TileIteratorExtent,
+ regular_tile_size: LayoutSize,
local_origin: LayoutPoint,
row_flags: EdgeAaSegmentMask,
}
@@ -172,52 +182,59 @@ impl Iterator for TileIterator {
type Item = Tile;
fn next(&mut self) -> Option<Self::Item> {
- if self.current_x == self.x_count {
- self.current_y += 1;
- if self.current_y >= self.y_count {
+ if self.current_tile.x == self.x.tile_range.end {
+ self.current_tile.y += 1;
+ if self.current_tile.y >= self.y.tile_range.end {
return None;
}
- self.current_x = 0;
+ self.current_tile.x = self.x.tile_range.start;
self.row_flags = EdgeAaSegmentMask::empty();
- if self.current_y == self.y_count - 1 {
+ if self.current_tile.y == self.y.tile_range.end - 1 {
self.row_flags |= EdgeAaSegmentMask::BOTTOM;
}
}
- let tile_offset = self.origin + vec2(self.current_x, self.current_y);
+ let tile_offset = self.current_tile;
let mut segment_rect = LayoutRect {
origin: LayoutPoint::new(
- self.local_origin.x + tile_offset.x as f32 * self.tile_size.width,
- self.local_origin.y + tile_offset.y as f32 * self.tile_size.height,
+ self.local_origin.x + tile_offset.x as f32 * self.regular_tile_size.width,
+ self.local_origin.y + tile_offset.y as f32 * self.regular_tile_size.height,
),
- size: self.tile_size,
+ size: self.regular_tile_size,
};
- if tile_offset.x == self.leftover_offset.x {
- segment_rect.size.width = self.leftover_size.width;
- }
-
- if tile_offset.y == self.leftover_offset.y {
- segment_rect.size.height = self.leftover_size.height;
- }
-
let mut edge_flags = self.row_flags;
- if self.current_x == 0 {
+
+ if tile_offset.x == self.x.tile_range.start {
edge_flags |= EdgeAaSegmentMask::LEFT;
+ segment_rect.size.width = self.x.first_tile_layout_size;
+ // If the first tile is a partial tile, its origin isn't aligned with the tile grid,
+ // we account for that here.
+ segment_rect.origin.x += self.regular_tile_size.width - self.x.first_tile_layout_size;
}
-
- if self.current_x == self.x_count - 1 {
+ if tile_offset.x == self.x.tile_range.end - 1 {
edge_flags |= EdgeAaSegmentMask::RIGHT;
+ segment_rect.size.width = self.x.last_tile_layout_size;
}
+ if tile_offset.y == self.y.tile_range.start {
+ segment_rect.size.height = self.y.first_tile_layout_size;
+ // If the first tile is a partial tile, its origin isn't aligned with the tile grid,
+ // we account for that here.
+ segment_rect.origin.y += self.regular_tile_size.height - self.y.first_tile_layout_size;
+ } else if tile_offset.y == self.y.tile_range.end - 1 {
+ segment_rect.size.height = self.y.last_tile_layout_size;
+ }
+ assert!(tile_offset.y < self.y.tile_range.end);
let tile = Tile {
rect: segment_rect,
offset: tile_offset,
edge_flags,
};
- self.current_x += 1;
+ self.current_tile.x += 1;
+
Some(tile)
}
}
@@ -235,129 +252,288 @@ pub fn tiles(
// The tiling logic works as follows:
//
- // ###################-+ -+
- // # | | |//# | | image size
- // # | | |//# | |
- // #----+----+----+--#-+ | -+
- // # | | |//# | | | regular tile size
- // # | | |//# | | |
- // #----+----+----+--#-+ | -+-+
- // #////|////|////|//# | | | "leftover" height
- // ################### | -+ ---+
- // #----+----+----+----+
+ // +-#################-+ -+
+ // | #//| | |//# | | image size
+ // | #//| | |//# | |
+ // +-#--+----+----+--#-+ | -+
+ // | #//| | |//# | | | regular tile size
+ // | #//| | |//# | | |
+ // +-#--+----+----+--#-+ | -+-+
+ // | #//|////|////|//# | | | "leftover" height
+ // | ################# | -+ ---+
+ // +----+----+----+----+
//
// In the ascii diagram above, a large image is split into tiles of almost regular size.
- // The tiles on the right and bottom edges (hatched in the diagram) are smaller than
- // the regular tiles and are handled separately in the code see leftover_width/height.
- // each generated segment corresponds to a tile in the texture cache, with the
- // assumption that the smaller tiles with leftover sizes are sized to fit their own
- // irregular size in the texture cache.
-
+ // The tiles on the edges (hatched in the diagram) can be smaller than the regular tiles
+ // and are handled separately in the code (we'll call them boundary tiles).
+ //
+ // Each generated segment corresponds to a tile in the texture cache, with the
+ // assumption that the boundary tiles are sized to fit their own irregular size in the
+ // texture cache.
+ //
// Because we can have very large virtual images we iterate over the visible portion of
- // the image in layer space intead of iterating over device tiles.
+ // the image in layer space intead of iterating over all device tiles.
let visible_rect = match prim_rect.intersection(&visible_rect) {
Some(rect) => rect,
None => {
return TileIterator {
- current_x: 0,
- current_y: 0,
- x_count: 0,
- y_count: 0,
+ current_tile: TileOffset::zero(),
+ x: TileIteratorExtent {
+ tile_range: 0..0,
+ first_tile_layout_size: 0.0,
+ last_tile_layout_size: 0.0,
+ },
+ y: TileIteratorExtent {
+ tile_range: 0..0,
+ first_tile_layout_size: 0.0,
+ last_tile_layout_size: 0.0,
+ },
row_flags: EdgeAaSegmentMask::empty(),
- origin: TileOffset::zero(),
- tile_size: LayoutSize::zero(),
- leftover_offset: TileOffset::zero(),
- leftover_size: LayoutSize::zero(),
+ regular_tile_size: LayoutSize::zero(),
local_origin: LayoutPoint::zero(),
}
}
};
- let device_tile_size_f32 = device_tile_size as f32;
-
- // Ratio between (image space) tile size and image size .
- let tile_dw = device_tile_size_f32 / (device_image_size.width as f32);
- let tile_dh = device_tile_size_f32 / (device_image_size.height as f32);
-
- // size of regular tiles in layout space.
- let layer_tile_size = LayoutSize::new(
- tile_dw * prim_rect.size.width,
- tile_dh * prim_rect.size.height,
+ // TODO: these values hold for regular images but not necessarily for blobs.
+ // the latters can have image bounds with negative values (the blob image's
+ // visible area provided by gecko).
+ //
+ // Likewise, the layout space tiling origin (layout position of tile offset
+ // (0, 0)) for blobs can be different from the top-left corner of the primitive
+ // rect.
+ //
+ // This info needs to be patched through.
+ let layout_tiling_origin = prim_rect.origin;
+ let device_image_range_x = 0..device_image_size.width;
+ let device_image_range_y = 0..device_image_size.height;
+
+ // Size of regular tiles in layout space.
+ let layout_tile_size = LayoutSize::new(
+ device_tile_size as f32 / device_image_size.width as f32 * prim_rect.size.width,
+ device_tile_size as f32 / device_image_size.height as f32 * prim_rect.size.height,
);
- // The size in pixels of the tiles on the right and bottom edges, smaller
- // than the regular tile size if the image is not a multiple of the tile size.
- // Zero means the image size is a multiple of the tile size.
- let leftover_device_size = DeviceIntSize::new(
- device_image_size.width % device_tile_size,
- device_image_size.height % device_tile_size
- );
+ // The decomposition logic is exactly the same on each axis so we reduce
+ // this to a 1-dimensional problem in an attempt to make the code simpler.
- // The size in layer space of the tiles on the right and bottom edges.
- let leftover_layer_size = LayoutSize::new(
- layer_tile_size.width * leftover_device_size.width as f32 / device_tile_size_f32,
- layer_tile_size.height * leftover_device_size.height as f32 / device_tile_size_f32,
+ let x_extent = tiles_1d(
+ layout_tile_size.width,
+ visible_rect.min_x()..visible_rect.max_x(),
+ device_image_range_x,
+ device_tile_size,
+ layout_tiling_origin.x,
);
- // Offset of the row and column of tiles with leftover size.
- let leftover_offset = TileOffset::new(
- device_image_size.width / device_tile_size,
- device_image_size.height / device_tile_size,
+ let y_extent = tiles_1d(
+ layout_tile_size.height,
+ visible_rect.min_y()..visible_rect.max_y(),
+ device_image_range_y,
+ device_tile_size,
+ layout_tiling_origin.y,
);
- // Number of culled out tiles to skip before the first visible tile.
- let t0 = TileOffset::new(
- if visible_rect.origin.x > prim_rect.origin.x {
- f32::floor((visible_rect.origin.x - prim_rect.origin.x) / layer_tile_size.width) as i32
- } else {
- 0
- },
- if visible_rect.origin.y > prim_rect.origin.y {
- f32::floor((visible_rect.origin.y - prim_rect.origin.y) / layer_tile_size.height) as i32
- } else {
- 0
- },
- );
-
- // Since we're working in layer space, we can end up computing leftover tiles with an empty
- // size due to floating point precision issues. Detect this case so that we don't return
- // tiles with an empty size.
- let x_max = {
- let result = f32::ceil((visible_rect.max_x() - prim_rect.origin.x) / layer_tile_size.width) as i32;
- if result == leftover_offset.x + 1 && leftover_layer_size.width == 0.0f32 {
- leftover_offset.x
- } else {
- result
- }
- };
- let y_max = {
- let result = f32::ceil((visible_rect.max_y() - prim_rect.origin.y) / layer_tile_size.height) as i32;
- if result == leftover_offset.y + 1 && leftover_layer_size.height == 0.0f32 {
- leftover_offset.y
- } else {
- result
- }
- };
-
let mut row_flags = EdgeAaSegmentMask::TOP;
- if y_max - t0.y == 1 {
+ if y_extent.tile_range.end == y_extent.tile_range.start + 1 {
+ // Single row of tiles (both top and bottom edge).
row_flags |= EdgeAaSegmentMask::BOTTOM;
}
+
TileIterator {
- current_x: 0,
- current_y: 0,
- x_count: x_max - t0.x,
- y_count: y_max - t0.y,
+ current_tile: point2(
+ x_extent.tile_range.start,
+ y_extent.tile_range.start,
+ ),
+ x: x_extent,
+ y: y_extent,
row_flags,
- origin: t0,
- tile_size: layer_tile_size,
- leftover_offset,
- leftover_size: leftover_layer_size,
+ regular_tile_size: layout_tile_size,
local_origin: prim_rect.origin,
}
}
+/// Decompose tiles along an arbitray axis.
+///
+/// This does most of the heavy lifing needed for `tiles` but in a single dimension for
+/// the sake of simplicity since the problem is independent on the x and y axes.
+fn tiles_1d(
+ layout_tile_size: f32,
+ layout_visible_range: Range<f32>,
+ device_image_range: Range<i32>,
+ device_tile_size: i32,
+ layout_tiling_origin: f32,
+) -> TileIteratorExtent {
+ // A few sanity checks.
+ debug_assert!(layout_tile_size > 0.0);
+ debug_assert!(layout_visible_range.end >= layout_visible_range.start);
+ debug_assert!(device_image_range.end > device_image_range.start);
+ debug_assert!(device_tile_size > 0);
+
+ // Sizes of the boundary tiles in pixels.
+ let first_tile_device_size = first_tile_size_1d(&device_image_range, device_tile_size);
+ let last_tile_device_size = last_tile_size_1d(&device_image_range, device_tile_size);
+
+ // Offsets of first and last tiles of this row/column (in number of tiles) without
+ // taking culling into account.
+ let (first_image_tile, last_image_tile) = first_and_last_tile_1d(&device_image_range, device_tile_size);
+
+ // The visible tiles (because of culling).
+ let first_visible_tile = f32::floor((layout_visible_range.start - layout_tiling_origin) / layout_tile_size) as i32;
+ let last_visible_tile = f32::floor((layout_visible_range.end - layout_tiling_origin) / layout_tile_size) as i32;
+
+ // Combine the above two to get the tiles in the image that are visible this frame.
+
+ let first_tile = i32::max(first_image_tile, first_visible_tile);
+ let last_tile = i32::min(last_image_tile, last_visible_tile);
+
+ // The size in layout space of the boundary tiles.
+ let first_tile_layout_size = if first_tile == first_image_tile {
+ first_tile_device_size as f32 * layout_tile_size / device_tile_size as f32
+ } else {
+ // boundary tile was culled out, so the new first tile is a regularly sized tile.
+ layout_tile_size
+ };
+
+ // Same here.
+ let last_tile_layout_size = if last_tile == last_image_tile {
+ last_tile_device_size as f32 * layout_tile_size / device_tile_size as f32
+ } else {
+ layout_tile_size
+ };
+
+ TileIteratorExtent {
+ tile_range: first_tile..(last_tile + 1),
+ first_tile_layout_size,
+ last_tile_layout_size,
+ }
+}
+
+/// Compute the tile offsets of the first and last tiles in an arbitrary dimension.
+///
+/// ```ignore
+///
+/// 0
+/// :
+/// #-+---+---+---+---+---+--#
+/// # | | | | | | #
+/// #-+---+---+---+---+---+--#
+/// ^ : ^
+///
+/// +------------------------+ image_range
+/// +---+ regular_tile_size
+///
+/// ```
+fn first_and_last_tile_1d(
+ image_range: &Range<i32>,
+ regular_tile_size: i32,
+) -> (i32, i32) {
+ // Integer division truncates towards zero so with negative values if the first/last
+ // tile isn't a full tile we can get offset by one which we account for here.
+
+ let mut first_image_tile = image_range.start / regular_tile_size;
+ if image_range.start % regular_tile_size != 0 && image_range.start < 0 {
+ first_image_tile -= 1;
+ }
+
+ let mut last_image_tile = image_range.end / regular_tile_size;
+ if image_range.end % regular_tile_size == 0 || image_range.end < 0 {
+ last_image_tile -= 1;
+ }
+
+ (first_image_tile, last_image_tile)
+}
+
+// Sizes of the first boundary tile in pixels.
+//
+// It can be smaller than the regular tile size if the image is not a multiple
+// of the regular tile size.
+fn first_tile_size_1d(
+ image_range: &Range<i32>,
+ regular_tile_size: i32,
+) -> i32 {
+ // We have to account for how the % operation behaves for negative values.
+ let image_size = image_range.end - image_range.start;
+ i32::min(
+ match image_range.start % regular_tile_size {
+ // . #------+------+ .
+ // . #//////| | .
+ 0 => regular_tile_size,
+ // (zero) -> 0 . #--+------+ .
+ // . . #//| | .
+ // %(m): ~~>
+ m if m > 0 => regular_tile_size - m,
+ // . . #--+------+ 0 <- (zero)
+ // . . #//| | .
+ // %(m): <~~
+ m => -m,
+ },
+ image_size
+ )
+}
+
+// Sizes of the last boundary tile in pixels.
+//
+// It can be smaller than the regular tile size if the image is not a multiple
+// of the regular tile size.
+fn last_tile_size_1d(
+ image_range: &Range<i32>,
+ regular_tile_size: i32,
+) -> i32 {
+ // We have to account for how the modulo operation behaves for negative values.
+ let image_size = image_range.end - image_range.start;
+ i32::min(
+ match image_range.end % regular_tile_size {
+ // +------+------# .
+ // tiles: . | |//////# .
+ 0 => regular_tile_size,
+ // . +------+--# . 0 <- (zero)
+ // . | |//# . .
+ // modulo (m): <~~
+ m if m < 0 => regular_tile_size + m,
+ // (zero) -> 0 +------+--# . .
+ // . | |//# . .
+ // modulo (m): ~~>
+ m => m,
+ },
+ image_size,
+ )
+}
+
+// Compute the width and height in pixels of a tile depending on its position in the image.
+pub fn compute_tile_size(
+ image_rect: &DeviceIntRect,
+ regular_tile_size: TileSize,
+ tile: TileOffset,
+) -> DeviceIntSize {
+ let regular_tile_size = regular_tile_size as i32;
+ let img_range_x = image_rect.min_x()..image_rect.max_x();
+ let img_range_y = image_rect.min_y()..image_rect.max_y();
+ let (x_first, x_last) = first_and_last_tile_1d(&img_range_x, regular_tile_size);
+ let (y_first, y_last) = first_and_last_tile_1d(&img_range_y, regular_tile_size);
+
+ // Most tiles are going to have base_size as width and height,
+ // except for tiles around the edges that are shrunk to fit the image data
+ // (See decompose_tiled_image in frame.rs).
+ let actual_width = match tile.x as i32 {
+ x if x == x_first => first_tile_size_1d(&img_range_x, regular_tile_size),
+ x if x == x_last => last_tile_size_1d(&img_range_x, regular_tile_size),
+ _ => regular_tile_size,
+ };
+
+ let actual_height = match tile.y as i32 {
+ y if y == y_first => first_tile_size_1d(&img_range_y, regular_tile_size),
+ y if y == y_last => last_tile_size_1d(&img_range_y, regular_tile_size),
+ _ => regular_tile_size,
+ };
+
+ assert!(actual_width > 0);
+ assert!(actual_height > 0);
+
+ size2(actual_width, actual_height)
+}
+
+
pub fn compute_tile_range(
visible_area: &DeviceIntRect,
tile_size: u16,
@@ -386,9 +562,9 @@ pub fn for_each_tile_in_range(
range: &TileRange,
mut callback: impl FnMut(TileOffset),
) {
- for y in 0..range.size.height {
- for x in 0..range.size.width {
- callback(range.origin + vec2(x, y));
+ for y in range.min_y()..range.max_y() {
+ for x in range.min_x()..range.max_x() {
+ callback(point2(x, y));
}
}
}
@@ -454,4 +630,83 @@ mod tests {
);
assert_eq!(count, 0);
}
+
+ #[test]
+ fn test_tiles_1d() {
+ // Exactly one full tile at positive offset.
+ let result = tiles_1d(64.0, -10000.0..10000.0, 0..64, 64, 0.0);
+ assert_eq!(result.tile_range.start, 0);
+ assert_eq!(result.tile_range.end, 1);
+ assert_eq!(result.first_tile_layout_size, 64.0);
+ assert_eq!(result.last_tile_layout_size, 64.0);
+
+ // Exactly one full tile at negative offset.
+ let result = tiles_1d(64.0, -10000.0..10000.0, -64..0, 64, 0.0);
+ assert_eq!(result.tile_range.start, -1);
+ assert_eq!(result.tile_range.end, 0);
+ assert_eq!(result.first_tile_layout_size, 64.0);
+ assert_eq!(result.last_tile_layout_size, 64.0);
+
+ // Two full tiles at negative and positive offsets.
+ let result = tiles_1d(64.0, -10000.0..10000.0, -64..64, 64, 0.0);
+ assert_eq!(result.tile_range.start, -1);
+ assert_eq!(result.tile_range.end, 1);
+ assert_eq!(result.first_tile_layout_size, 64.0);
+ assert_eq!(result.last_tile_layout_size, 64.0);
+
+ // One partial tile at positve offset, non-zero origin, culled out.
+ let result = tiles_1d(64.0, -100.0..10.0, 64..310, 64, 0.0);
+ assert_eq!(result.tile_range.start, result.tile_range.end);
+
+ // Two tiles at negative and positive offsets, one of which is culled out.
+ // The remaining tile is partially culled but it should still generate a full tile.
+ let result = tiles_1d(64.0, 10.0..10000.0, -64..64, 64, 0.0);
+ assert_eq!(result.tile_range.start, 0);
+ assert_eq!(result.tile_range.end, 1);
+ assert_eq!(result.first_tile_layout_size, 64.0);
+ assert_eq!(result.last_tile_layout_size, 64.0);
+ let result = tiles_1d(64.0, -10000.0..-10.0, -64..64, 64, 0.0);
+ assert_eq!(result.tile_range.start, -1);
+ assert_eq!(result.tile_range.end, 0);
+ assert_eq!(result.first_tile_layout_size, 64.0);
+ assert_eq!(result.last_tile_layout_size, 64.0);
+
+ // Stretched tile in layout space device tile size is 64 and layout tile size is 128.
+ // So the resulting tile sizes in layout space should be multiplied by two.
+ let result = tiles_1d(128.0, -10000.0..10000.0, -64..32, 64, 0.0);
+ assert_eq!(result.tile_range.start, -1);
+ assert_eq!(result.tile_range.end, 1);
+ assert_eq!(result.first_tile_layout_size, 128.0);
+ assert_eq!(result.last_tile_layout_size, 64.0);
+ }
+
+ #[test]
+ fn test_first_last_tile_size_1d() {
+ assert_eq!(first_tile_size_1d(&(0..10), 64), 10);
+ assert_eq!(first_tile_size_1d(&(-20..0), 64), 20);
+
+ assert_eq!(last_tile_size_1d(&(0..10), 64), 10);
+ assert_eq!(last_tile_size_1d(&(-20..0), 64), 20);
+ }
+
+ #[test]
+ fn doubly_partial_tiles() {
+ // In the following tests the image is a single tile and none of the sides of the tile
+ // align with the tile grid.
+ // This can only happen when we have a single non-aligned partial tile and no regular
+ // tiles.
+ assert_eq!(first_tile_size_1d(&(300..310), 64), 10);
+ assert_eq!(first_tile_size_1d(&(-20..-10), 64), 10);
+
+ assert_eq!(last_tile_size_1d(&(300..310), 64), 10);
+ assert_eq!(last_tile_size_1d(&(-20..-10), 64), 10);
+
+
+ // One partial tile at positve offset, non-zero origin.
+ let result = tiles_1d(64.0, -10000.0..10000.0, 300..310, 64, 0.0);
+ assert_eq!(result.tile_range.start, 4);
+ assert_eq!(result.tile_range.end, 5);
+ assert_eq!(result.first_tile_layout_size, 10.0);
+ assert_eq!(result.last_tile_layout_size, 10.0);
+ }
}
diff --git a/webrender/src/resource_cache.rs b/webrender/src/resource_cache.rs
index 1d01480d..3e53af5c 100644
@@ -27,7 +27,7 @@ use glyph_cache::GlyphCacheEntry;
use glyph_rasterizer::{FontInstance, GlyphFormat, GlyphKey, GlyphRasterizer};
use gpu_cache::{GpuCache, GpuCacheAddress, GpuCacheHandle};
use gpu_types::UvRectKind;
-use image::{compute_tile_range, for_each_tile_in_range};
+use image::{compute_tile_size, compute_tile_range, for_each_tile_in_range};
use internal_types::{FastHashMap, FastHashSet, TextureSource, TextureUpdateList};
use profiler::{ResourceProfileCounters, TextureCacheProfileCounters};
use render_backend::{FrameId, FrameStamp};
@@ -1071,7 +1071,7 @@ impl ResourceCache {
LayoutIntRect {
origin: point2(tile.x, tile.y) * tile_size as i32,
size: blob_size(compute_tile_size(
- &template.descriptor,
+ &template.descriptor.size.into(),
tile_size,
tile,
)),
@@ -1179,7 +1179,7 @@ impl ResourceCache {
rect: LayoutIntRect {
origin: point2(tile.x, tile.y) * tile_size as i32,
size: blob_size(compute_tile_size(
- &template.descriptor,
+ &template.descriptor.size.into(),
tile_size,
tile,
)),
@@ -1620,7 +1620,7 @@ impl ResourceCache {
if let Some(tile) = request.tile {
let tile_size = image_template.tiling.unwrap();
- let clipped_tile_size = compute_tile_size(&descriptor, tile_size, tile);
+ let clipped_tile_size = compute_tile_size(&descriptor.size.into(), tile_size, tile);
// The tiled image could be stored on the CPU as one large image or be
// already broken up into tiles. This affects the way we compute the stride
@@ -1823,32 +1823,6 @@ pub fn get_blob_tiling(
tiling
}
-
-// Compute the width and height of a tile depending on its position in the image.
-pub fn compute_tile_size(
- descriptor: &ImageDescriptor,
- base_size: TileSize,
- tile: TileOffset,
-) -> DeviceIntSize {
- let base_size = base_size as i32;
- // Most tiles are going to have base_size as width and height,
- // except for tiles around the edges that are shrunk to fit the mage data
- // (See decompose_tiled_image in frame.rs).
- let actual_width = if (tile.x as i32) < descriptor.size.width / base_size {
- base_size
- } else {
- descriptor.size.width % base_size
- };
-
- let actual_height = if (tile.y as i32) < descriptor.size.height / base_size {
- base_size
- } else {
- descriptor.size.height % base_size
- };
-
- size2(actual_width, actual_height)
-}
-
#[cfg(any(feature = "capture", feature = "replay"))]
#[cfg_attr(feature = "capture", derive(Serialize))]
#[cfg_attr(feature = "replay", derive(Deserialize))]