[−][src]Type Definition webgl_matrix::Vec3
type Vec3 = [f32; 3];
Trait Implementations
impl MulVectorMatrix<[f32; 16]> for Vec3
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type VectorType = Vec4
fn mul_matrix_left(&self, lhs: &Mat4) -> Self::VectorType
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Interprets self
as a column vector with the 4th component equal to 1 and multiplies the given matrix
from the left-hand-side, i.e. lhs * [...self, 1.0]
fn mul_matrix(&self, rhs: &Mat4) -> Self::VectorType
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Interprets self
as a row vector with the 4th component equal to 1 and multiplies the given matrix
from the right-hand-side, i.e. [...self, 1.0] * rhs