[][src]Type Definition webgl_matrix::Mat3

type Mat3 = [f32; 9];

Trait Implementations

impl Matrix for Mat3[src]

type MatrixType = Mat3

type VectorType = [f32; 3]

fn rotate(&mut self, angle: f32, _: &[f32]) -> &mut Self[src]

Rotate the matrix around the Z-axis. The axis argument is ignored.