Struct web_sys::GamepadButtonEventInit
source · #[repr(transparent)]pub struct GamepadButtonEventInit { /* private fields */ }
Implementations§
Trait Implementations§
source§impl AsRef<JsValue> for GamepadButtonEventInit
impl AsRef<JsValue> for GamepadButtonEventInit
source§impl Clone for GamepadButtonEventInit
impl Clone for GamepadButtonEventInit
source§fn clone(&self) -> GamepadButtonEventInit
fn clone(&self) -> GamepadButtonEventInit
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for GamepadButtonEventInit
impl Debug for GamepadButtonEventInit
source§impl From<GamepadButtonEventInit> for JsValue
impl From<GamepadButtonEventInit> for JsValue
source§fn from(val: GamepadButtonEventInit) -> JsValue
fn from(val: GamepadButtonEventInit) -> JsValue
Converts to this type from the input type.
source§impl FromWasmAbi for GamepadButtonEventInit
impl FromWasmAbi for GamepadButtonEventInit
source§impl<'a> IntoWasmAbi for &'a GamepadButtonEventInit
impl<'a> IntoWasmAbi for &'a GamepadButtonEventInit
source§impl IntoWasmAbi for GamepadButtonEventInit
impl IntoWasmAbi for GamepadButtonEventInit
source§impl JsCast for GamepadButtonEventInit
impl JsCast for GamepadButtonEventInit
source§fn instanceof(val: &JsValue) -> bool
fn instanceof(val: &JsValue) -> bool
Performs a dynamic
instanceof
check to see whether the JsValue
provided is an instance of this type. Read moresource§fn unchecked_from_js(val: JsValue) -> Self
fn unchecked_from_js(val: JsValue) -> Self
source§fn unchecked_from_js_ref(val: &JsValue) -> &Self
fn unchecked_from_js_ref(val: &JsValue) -> &Self
source§fn is_instance_of<T>(&self) -> boolwhere
T: JsCast,
fn is_instance_of<T>(&self) -> boolwhere
T: JsCast,
Test whether this JS value is an instance of the type
T
. Read moresource§fn dyn_into<T>(self) -> Result<T, Self>where
T: JsCast,
fn dyn_into<T>(self) -> Result<T, Self>where
T: JsCast,
Performs a dynamic cast (checked at runtime) of this value into the
target type
T
. Read moresource§fn dyn_ref<T>(&self) -> Option<&T>where
T: JsCast,
fn dyn_ref<T>(&self) -> Option<&T>where
T: JsCast,
Performs a dynamic cast (checked at runtime) of this value into the
target type
T
. Read moresource§fn unchecked_into<T>(self) -> Twhere
T: JsCast,
fn unchecked_into<T>(self) -> Twhere
T: JsCast,
Performs a zero-cost unchecked cast into the specified type. Read more
source§impl<'a> OptionIntoWasmAbi for &'a GamepadButtonEventInit
impl<'a> OptionIntoWasmAbi for &'a GamepadButtonEventInit
source§impl RefFromWasmAbi for GamepadButtonEventInit
impl RefFromWasmAbi for GamepadButtonEventInit
§type Abi = <Object as RefFromWasmAbi>::Abi
type Abi = <Object as RefFromWasmAbi>::Abi
The wasm ABI type references to
Self
are recovered from.§type Anchor = ManuallyDrop<GamepadButtonEventInit>
type Anchor = ManuallyDrop<GamepadButtonEventInit>
The type that holds the reference to
Self
for the duration of the
invocation of the function that has an &Self
parameter. This is
required to ensure that the lifetimes don’t persist beyond one function
call, and so that they remain anonymous. Read moreAuto Trait Implementations§
impl RefUnwindSafe for GamepadButtonEventInit
impl !Send for GamepadButtonEventInit
impl !Sync for GamepadButtonEventInit
impl Unpin for GamepadButtonEventInit
impl UnwindSafe for GamepadButtonEventInit
Blanket Implementations§
source§impl<T> ReturnWasmAbi for Twhere
T: IntoWasmAbi,
impl<T> ReturnWasmAbi for Twhere
T: IntoWasmAbi,
§type Abi = <T as IntoWasmAbi>::Abi
type Abi = <T as IntoWasmAbi>::Abi
Same as
IntoWasmAbi::Abi
source§fn return_abi(self, extra: &mut dyn Stack) -> <T as ReturnWasmAbi>::Abi
fn return_abi(self, extra: &mut dyn Stack) -> <T as ReturnWasmAbi>::Abi
Same as
IntoWasmAbi::into_abi
, except that it may throw and never
return in the case of Err
. Read more