Struct web_sys::GamepadAxisMoveEvent
source · #[repr(transparent)]pub struct GamepadAxisMoveEvent { /* private fields */ }
Expand description
The GamepadAxisMoveEvent
object
This API requires the following crate features to be activated: GamepadAxisMoveEvent
Implementations§
source§impl GamepadAxisMoveEvent
impl GamepadAxisMoveEvent
source§impl GamepadAxisMoveEvent
impl GamepadAxisMoveEvent
sourcepub fn new_with_event_init_dict(
type_: &str,
event_init_dict: &GamepadAxisMoveEventInit
) -> Result<GamepadAxisMoveEvent, JsValue>
pub fn new_with_event_init_dict(
type_: &str,
event_init_dict: &GamepadAxisMoveEventInit
) -> Result<GamepadAxisMoveEvent, JsValue>
The new GamepadAxisMoveEvent(..)
constructor, creating a new instance of GamepadAxisMoveEvent
This API requires the following crate features to be activated: GamepadAxisMoveEvent
, GamepadAxisMoveEventInit
source§impl GamepadAxisMoveEvent
impl GamepadAxisMoveEvent
Trait Implementations§
source§impl AsRef<Event> for GamepadAxisMoveEvent
impl AsRef<Event> for GamepadAxisMoveEvent
source§impl AsRef<GamepadEvent> for GamepadAxisMoveEvent
impl AsRef<GamepadEvent> for GamepadAxisMoveEvent
source§fn as_ref(&self) -> &GamepadEvent
fn as_ref(&self) -> &GamepadEvent
Converts this type into a shared reference of the (usually inferred) input type.
source§impl AsRef<JsValue> for GamepadAxisMoveEvent
impl AsRef<JsValue> for GamepadAxisMoveEvent
source§impl AsRef<Object> for GamepadAxisMoveEvent
impl AsRef<Object> for GamepadAxisMoveEvent
source§impl Clone for GamepadAxisMoveEvent
impl Clone for GamepadAxisMoveEvent
source§fn clone(&self) -> GamepadAxisMoveEvent
fn clone(&self) -> GamepadAxisMoveEvent
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for GamepadAxisMoveEvent
impl Debug for GamepadAxisMoveEvent
source§impl From<GamepadAxisMoveEvent> for Event
impl From<GamepadAxisMoveEvent> for Event
source§fn from(obj: GamepadAxisMoveEvent) -> Event
fn from(obj: GamepadAxisMoveEvent) -> Event
Converts to this type from the input type.
source§impl From<GamepadAxisMoveEvent> for GamepadEvent
impl From<GamepadAxisMoveEvent> for GamepadEvent
source§fn from(obj: GamepadAxisMoveEvent) -> GamepadEvent
fn from(obj: GamepadAxisMoveEvent) -> GamepadEvent
Converts to this type from the input type.
source§impl From<GamepadAxisMoveEvent> for JsValue
impl From<GamepadAxisMoveEvent> for JsValue
source§fn from(obj: GamepadAxisMoveEvent) -> JsValue
fn from(obj: GamepadAxisMoveEvent) -> JsValue
Converts to this type from the input type.
source§impl From<GamepadAxisMoveEvent> for Object
impl From<GamepadAxisMoveEvent> for Object
source§fn from(obj: GamepadAxisMoveEvent) -> Object
fn from(obj: GamepadAxisMoveEvent) -> Object
Converts to this type from the input type.
source§impl From<JsValue> for GamepadAxisMoveEvent
impl From<JsValue> for GamepadAxisMoveEvent
source§fn from(obj: JsValue) -> GamepadAxisMoveEvent
fn from(obj: JsValue) -> GamepadAxisMoveEvent
Converts to this type from the input type.
source§impl FromWasmAbi for GamepadAxisMoveEvent
impl FromWasmAbi for GamepadAxisMoveEvent
source§impl<'a> IntoWasmAbi for &'a GamepadAxisMoveEvent
impl<'a> IntoWasmAbi for &'a GamepadAxisMoveEvent
source§impl IntoWasmAbi for GamepadAxisMoveEvent
impl IntoWasmAbi for GamepadAxisMoveEvent
source§impl JsCast for GamepadAxisMoveEvent
impl JsCast for GamepadAxisMoveEvent
source§fn instanceof(val: &JsValue) -> bool
fn instanceof(val: &JsValue) -> bool
Performs a dynamic
instanceof
check to see whether the JsValue
provided is an instance of this type. Read moresource§fn unchecked_from_js(val: JsValue) -> Self
fn unchecked_from_js(val: JsValue) -> Self
source§fn unchecked_from_js_ref(val: &JsValue) -> &Self
fn unchecked_from_js_ref(val: &JsValue) -> &Self
source§fn is_instance_of<T>(&self) -> boolwhere
T: JsCast,
fn is_instance_of<T>(&self) -> boolwhere
T: JsCast,
Test whether this JS value is an instance of the type
T
. Read moresource§fn dyn_into<T>(self) -> Result<T, Self>where
T: JsCast,
fn dyn_into<T>(self) -> Result<T, Self>where
T: JsCast,
Performs a dynamic cast (checked at runtime) of this value into the
target type
T
. Read moresource§fn dyn_ref<T>(&self) -> Option<&T>where
T: JsCast,
fn dyn_ref<T>(&self) -> Option<&T>where
T: JsCast,
Performs a dynamic cast (checked at runtime) of this value into the
target type
T
. Read moresource§fn unchecked_into<T>(self) -> Twhere
T: JsCast,
fn unchecked_into<T>(self) -> Twhere
T: JsCast,
Performs a zero-cost unchecked cast into the specified type. Read more
source§impl<'a> OptionIntoWasmAbi for &'a GamepadAxisMoveEvent
impl<'a> OptionIntoWasmAbi for &'a GamepadAxisMoveEvent
source§impl RefFromWasmAbi for GamepadAxisMoveEvent
impl RefFromWasmAbi for GamepadAxisMoveEvent
§type Abi = <JsValue as RefFromWasmAbi>::Abi
type Abi = <JsValue as RefFromWasmAbi>::Abi
The wasm ABI type references to
Self
are recovered from.§type Anchor = ManuallyDrop<GamepadAxisMoveEvent>
type Anchor = ManuallyDrop<GamepadAxisMoveEvent>
The type that holds the reference to
Self
for the duration of the
invocation of the function that has an &Self
parameter. This is
required to ensure that the lifetimes don’t persist beyond one function
call, and so that they remain anonymous. Read moreAuto Trait Implementations§
impl RefUnwindSafe for GamepadAxisMoveEvent
impl !Send for GamepadAxisMoveEvent
impl !Sync for GamepadAxisMoveEvent
impl Unpin for GamepadAxisMoveEvent
impl UnwindSafe for GamepadAxisMoveEvent
Blanket Implementations§
source§impl<T> ReturnWasmAbi for Twhere
T: IntoWasmAbi,
impl<T> ReturnWasmAbi for Twhere
T: IntoWasmAbi,
§type Abi = <T as IntoWasmAbi>::Abi
type Abi = <T as IntoWasmAbi>::Abi
Same as
IntoWasmAbi::Abi
source§fn return_abi(self, extra: &mut dyn Stack) -> <T as ReturnWasmAbi>::Abi
fn return_abi(self, extra: &mut dyn Stack) -> <T as ReturnWasmAbi>::Abi
Same as
IntoWasmAbi::into_abi
, except that it may throw and never
return in the case of Err
. Read more