[][src]Struct web_sys::GamepadAxisMoveEvent

#[repr(transparent)]
pub struct GamepadAxisMoveEvent { /* fields omitted */ }

The GamepadAxisMoveEvent object

MDN Documentation

This API requires the following crate features to be activated: GamepadAxisMoveEvent

Methods

impl GamepadAxisMoveEvent[src]

pub fn new(type_: &str) -> Result<GamepadAxisMoveEvent, JsValue>[src]

The new GamepadAxisMoveEvent(..) constructor, creating a new instance of GamepadAxisMoveEvent

MDN Documentation

This API requires the following crate features to be activated: GamepadAxisMoveEvent

impl GamepadAxisMoveEvent[src]

pub fn new_with_event_init_dict(
    type_: &str,
    event_init_dict: &GamepadAxisMoveEventInit
) -> Result<GamepadAxisMoveEvent, JsValue>
[src]

The new GamepadAxisMoveEvent(..) constructor, creating a new instance of GamepadAxisMoveEvent

MDN Documentation

This API requires the following crate features to be activated: GamepadAxisMoveEvent, GamepadAxisMoveEventInit

impl GamepadAxisMoveEvent[src]

pub fn axis(&self) -> u32[src]

The axis getter

MDN Documentation

This API requires the following crate features to be activated: GamepadAxisMoveEvent

impl GamepadAxisMoveEvent[src]

pub fn value(&self) -> f64[src]

The value getter

MDN Documentation

This API requires the following crate features to be activated: GamepadAxisMoveEvent

Methods from Deref<Target = GamepadEvent>

pub fn gamepad(&self) -> Option<Gamepad>[src]

The gamepad getter

MDN Documentation

This API requires the following crate features to be activated: Gamepad, GamepadEvent

Trait Implementations

impl Clone for GamepadAxisMoveEvent[src]

fn clone_from(&mut self, source: &Self)1.0.0[src]

Performs copy-assignment from source. Read more

impl AsRef<JsValue> for GamepadAxisMoveEvent[src]

impl AsRef<GamepadAxisMoveEvent> for GamepadAxisMoveEvent[src]

impl AsRef<GamepadEvent> for GamepadAxisMoveEvent[src]

impl AsRef<Event> for GamepadAxisMoveEvent[src]

impl AsRef<Object> for GamepadAxisMoveEvent[src]

impl From<JsValue> for GamepadAxisMoveEvent[src]

impl From<GamepadAxisMoveEvent> for JsValue[src]

impl From<GamepadAxisMoveEvent> for GamepadEvent[src]

impl From<GamepadAxisMoveEvent> for Event[src]

impl From<GamepadAxisMoveEvent> for Object[src]

impl Deref for GamepadAxisMoveEvent[src]

type Target = GamepadEvent

The resulting type after dereferencing.

impl Debug for GamepadAxisMoveEvent[src]

impl JsCast for GamepadAxisMoveEvent[src]

fn has_type<T>(&self) -> bool where
    T: JsCast
[src]

Test whether this JS value has a type T. Read more

fn dyn_into<T>(self) -> Result<T, Self> where
    T: JsCast
[src]

Performs a dynamic cast (checked at runtime) of this value into the target type T. Read more

fn dyn_ref<T>(&self) -> Option<&T> where
    T: JsCast
[src]

Performs a dynamic cast (checked at runtime) of this value into the target type T. Read more

fn unchecked_into<T>(self) -> T where
    T: JsCast
[src]

Performs a zero-cost unchecked cast into the specified type. Read more

fn unchecked_ref<T>(&self) -> &T where
    T: JsCast
[src]

Performs a zero-cost unchecked cast into a reference to the specified type. Read more

fn is_instance_of<T>(&self) -> bool where
    T: JsCast
[src]

Test whether this JS value is an instance of the type T. Read more

fn is_type_of(val: &JsValue) -> bool[src]

Performs a dynamic check to see whether the JsValue provided is a value of this type. Read more

impl IntoWasmAbi for GamepadAxisMoveEvent[src]

type Abi = <JsValue as IntoWasmAbi>::Abi

The wasm ABI type that this converts into when crossing the ABI boundary. Read more

impl<'a> IntoWasmAbi for &'a GamepadAxisMoveEvent[src]

type Abi = <&'a JsValue as IntoWasmAbi>::Abi

The wasm ABI type that this converts into when crossing the ABI boundary. Read more

impl RefFromWasmAbi for GamepadAxisMoveEvent[src]

type Abi = <JsValue as RefFromWasmAbi>::Abi

The wasm ABI type references to Self are recovered from.

type Anchor = ManuallyDrop<GamepadAxisMoveEvent>

The type that holds the reference to Self for the duration of the invocation of the function that has an &Self parameter. This is required to ensure that the lifetimes don't persist beyond one function call, and so that they remain anonymous. Read more

impl WasmDescribe for GamepadAxisMoveEvent[src]

impl FromWasmAbi for GamepadAxisMoveEvent[src]

type Abi = <JsValue as FromWasmAbi>::Abi

The wasm ABI type that this converts from when coming back out from the ABI boundary. Read more

impl OptionFromWasmAbi for GamepadAxisMoveEvent[src]

impl OptionIntoWasmAbi for GamepadAxisMoveEvent[src]

impl<'a> OptionIntoWasmAbi for &'a GamepadAxisMoveEvent[src]

Auto Trait Implementations

Blanket Implementations

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> From<T> for T[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> ReturnWasmAbi for T where
    T: IntoWasmAbi
[src]

type Abi = <T as IntoWasmAbi>::Abi

Same as IntoWasmAbi::Abi