Struct web_sys::GamepadEventInit
source · #[repr(transparent)]pub struct GamepadEventInit { /* private fields */ }
Implementations§
Trait Implementations§
source§impl AsRef<JsValue> for GamepadEventInit
impl AsRef<JsValue> for GamepadEventInit
source§impl Clone for GamepadEventInit
impl Clone for GamepadEventInit
source§fn clone(&self) -> GamepadEventInit
fn clone(&self) -> GamepadEventInit
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for GamepadEventInit
impl Debug for GamepadEventInit
source§impl From<GamepadEventInit> for JsValue
impl From<GamepadEventInit> for JsValue
source§fn from(val: GamepadEventInit) -> JsValue
fn from(val: GamepadEventInit) -> JsValue
Converts to this type from the input type.
source§impl FromWasmAbi for GamepadEventInit
impl FromWasmAbi for GamepadEventInit
source§impl<'a> IntoWasmAbi for &'a GamepadEventInit
impl<'a> IntoWasmAbi for &'a GamepadEventInit
source§impl IntoWasmAbi for GamepadEventInit
impl IntoWasmAbi for GamepadEventInit
source§impl JsCast for GamepadEventInit
impl JsCast for GamepadEventInit
source§fn instanceof(val: &JsValue) -> bool
fn instanceof(val: &JsValue) -> bool
Performs a dynamic
instanceof
check to see whether the JsValue
provided is an instance of this type. Read moresource§fn unchecked_from_js(val: JsValue) -> Self
fn unchecked_from_js(val: JsValue) -> Self
source§fn unchecked_from_js_ref(val: &JsValue) -> &Self
fn unchecked_from_js_ref(val: &JsValue) -> &Self
source§fn is_instance_of<T>(&self) -> boolwhere
T: JsCast,
fn is_instance_of<T>(&self) -> boolwhere
T: JsCast,
Test whether this JS value is an instance of the type
T
. Read moresource§fn dyn_into<T>(self) -> Result<T, Self>where
T: JsCast,
fn dyn_into<T>(self) -> Result<T, Self>where
T: JsCast,
Performs a dynamic cast (checked at runtime) of this value into the
target type
T
. Read moresource§fn dyn_ref<T>(&self) -> Option<&T>where
T: JsCast,
fn dyn_ref<T>(&self) -> Option<&T>where
T: JsCast,
Performs a dynamic cast (checked at runtime) of this value into the
target type
T
. Read moresource§fn unchecked_into<T>(self) -> Twhere
T: JsCast,
fn unchecked_into<T>(self) -> Twhere
T: JsCast,
Performs a zero-cost unchecked cast into the specified type. Read more
source§impl OptionFromWasmAbi for GamepadEventInit
impl OptionFromWasmAbi for GamepadEventInit
source§impl<'a> OptionIntoWasmAbi for &'a GamepadEventInit
impl<'a> OptionIntoWasmAbi for &'a GamepadEventInit
source§impl OptionIntoWasmAbi for GamepadEventInit
impl OptionIntoWasmAbi for GamepadEventInit
source§impl RefFromWasmAbi for GamepadEventInit
impl RefFromWasmAbi for GamepadEventInit
§type Abi = <Object as RefFromWasmAbi>::Abi
type Abi = <Object as RefFromWasmAbi>::Abi
The wasm ABI type references to
Self
are recovered from.§type Anchor = ManuallyDrop<GamepadEventInit>
type Anchor = ManuallyDrop<GamepadEventInit>
The type that holds the reference to
Self
for the duration of the
invocation of the function that has an &Self
parameter. This is
required to ensure that the lifetimes don’t persist beyond one function
call, and so that they remain anonymous. Read moreAuto Trait Implementations§
impl RefUnwindSafe for GamepadEventInit
impl Send for GamepadEventInit
impl Sync for GamepadEventInit
impl Unpin for GamepadEventInit
impl UnwindSafe for GamepadEventInit
Blanket Implementations§
source§impl<T> ReturnWasmAbi for Twhere
T: IntoWasmAbi,
impl<T> ReturnWasmAbi for Twhere
T: IntoWasmAbi,
§type Abi = <T as IntoWasmAbi>::Abi
type Abi = <T as IntoWasmAbi>::Abi
Same as
IntoWasmAbi::Abi
source§fn return_abi(self, extra: &mut dyn Stack) -> <T as ReturnWasmAbi>::Abi
fn return_abi(self, extra: &mut dyn Stack) -> <T as ReturnWasmAbi>::Abi
Same as
IntoWasmAbi::into_abi
, except that it may throw and never
return in the case of Err
. Read more