[−][src]Struct weasel::creature::CreateCreature
Event to create a new creature.
Examples
use weasel::{ battle_rules, rules::empty::*, Battle, BattleController, BattleRules, CreateCreature, CreateTeam, EventTrigger, Server, }; battle_rules! {} let battle = Battle::builder(CustomRules::new()).build(); let mut server = Server::builder(battle).build(); let team_id = 1; CreateTeam::trigger(&mut server, team_id).fire().unwrap(); let creature_id = 1; let position = (); CreateCreature::trigger(&mut server, creature_id, team_id, position) .fire() .unwrap(); assert_eq!(server.battle().entities().creatures().count(), 1);
Implementations
impl<R: BattleRules> CreateCreature<R>
[src]
pub fn trigger<'a, P: EventProcessor<R>>(
processor: &'a mut P,
id: CreatureId<R>,
team_id: TeamId<R>,
position: Position<R>
) -> CreateCreatureTrigger<'a, R, P>
[src]
processor: &'a mut P,
id: CreatureId<R>,
team_id: TeamId<R>,
position: Position<R>
) -> CreateCreatureTrigger<'a, R, P>
Returns a trigger for this event.
pub fn id(&self) -> &CreatureId<R>
[src]
Returns the id of the creature to be created.
pub fn team_id(&self) -> &TeamId<R>
[src]
Returns the team id of the creature to be created.
pub fn position(&self) -> &Position<R>
[src]
Returns the position that the creature will take.
pub fn statistics_seed(&self) -> &Option<StatisticsSeed<R>>
[src]
Returns the seed to generate the creature's statistics.
pub fn abilities_seed(&self) -> &Option<AbilitiesSeed<R>>
[src]
Returns the seed to generate the creature's abilities.
Trait Implementations
impl<R: BattleRules> Clone for CreateCreature<R>
[src]
fn clone(&self) -> Self
[src]
fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl<R: BattleRules> Debug for CreateCreature<R>
[src]
impl<'de, R: BattleRules> Deserialize<'de> for CreateCreature<R> where
CreatureId<R>: Deserialize<'de>,
TeamId<R>: Deserialize<'de>,
Position<R>: Deserialize<'de>,
Option<StatisticsSeed<R>>: Deserialize<'de>,
Option<AbilitiesSeed<R>>: Deserialize<'de>,
[src]
CreatureId<R>: Deserialize<'de>,
TeamId<R>: Deserialize<'de>,
Position<R>: Deserialize<'de>,
Option<StatisticsSeed<R>>: Deserialize<'de>,
Option<AbilitiesSeed<R>>: Deserialize<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
[src]
__D: Deserializer<'de>,
impl<R: BattleRules + 'static> Event<R> for CreateCreature<R>
[src]
fn verify(&self, battle: &Battle<R>) -> WeaselResult<(), R>
[src]
fn apply(&self, battle: &mut Battle<R>, event_queue: &mut Option<EventQueue<R>>)
[src]
fn kind(&self) -> EventKind
[src]
fn box_clone(&self) -> Box<dyn Event<R> + Send>
[src]
fn as_any(&self) -> &dyn Any
[src]
fn rights<'a>(&'a self, _battle: &'a Battle<R>) -> EventRights<'a, R>
[src]
impl<R: BattleRules> Serialize for CreateCreature<R> where
CreatureId<R>: Serialize,
TeamId<R>: Serialize,
Position<R>: Serialize,
Option<StatisticsSeed<R>>: Serialize,
Option<AbilitiesSeed<R>>: Serialize,
[src]
CreatureId<R>: Serialize,
TeamId<R>: Serialize,
Position<R>: Serialize,
Option<StatisticsSeed<R>>: Serialize,
Option<AbilitiesSeed<R>>: Serialize,
Auto Trait Implementations
impl<R> RefUnwindSafe for CreateCreature<R> where
<R as BattleRules>::AR: ActorRules<R>,
<<R as BattleRules>::AR as ActorRules<R>>::AbilitiesSeed: RefUnwindSafe,
<R as BattleRules>::CR: CharacterRules<R>,
<<R as BattleRules>::CR as CharacterRules<R>>::CreatureId: RefUnwindSafe,
<<R as BattleRules>::TR as TeamRules<R>>::Id: RefUnwindSafe,
<<R as BattleRules>::SR as SpaceRules<R>>::Position: RefUnwindSafe,
<<R as BattleRules>::CR as CharacterRules<R>>::StatisticsSeed: RefUnwindSafe,
<R as BattleRules>::AR: ActorRules<R>,
<<R as BattleRules>::AR as ActorRules<R>>::AbilitiesSeed: RefUnwindSafe,
<R as BattleRules>::CR: CharacterRules<R>,
<<R as BattleRules>::CR as CharacterRules<R>>::CreatureId: RefUnwindSafe,
<<R as BattleRules>::TR as TeamRules<R>>::Id: RefUnwindSafe,
<<R as BattleRules>::SR as SpaceRules<R>>::Position: RefUnwindSafe,
<<R as BattleRules>::CR as CharacterRules<R>>::StatisticsSeed: RefUnwindSafe,
impl<R> Send for CreateCreature<R> where
<R as BattleRules>::AR: ActorRules<R>,
<<R as BattleRules>::AR as ActorRules<R>>::AbilitiesSeed: Send,
<R as BattleRules>::CR: CharacterRules<R>,
<<R as BattleRules>::CR as CharacterRules<R>>::CreatureId: Send,
<<R as BattleRules>::TR as TeamRules<R>>::Id: Send,
<<R as BattleRules>::SR as SpaceRules<R>>::Position: Send,
<<R as BattleRules>::CR as CharacterRules<R>>::StatisticsSeed: Send,
<R as BattleRules>::AR: ActorRules<R>,
<<R as BattleRules>::AR as ActorRules<R>>::AbilitiesSeed: Send,
<R as BattleRules>::CR: CharacterRules<R>,
<<R as BattleRules>::CR as CharacterRules<R>>::CreatureId: Send,
<<R as BattleRules>::TR as TeamRules<R>>::Id: Send,
<<R as BattleRules>::SR as SpaceRules<R>>::Position: Send,
<<R as BattleRules>::CR as CharacterRules<R>>::StatisticsSeed: Send,
impl<R> Sync for CreateCreature<R> where
<R as BattleRules>::AR: ActorRules<R>,
<<R as BattleRules>::AR as ActorRules<R>>::AbilitiesSeed: Sync,
<R as BattleRules>::CR: CharacterRules<R>,
<<R as BattleRules>::CR as CharacterRules<R>>::CreatureId: Sync,
<<R as BattleRules>::TR as TeamRules<R>>::Id: Sync,
<<R as BattleRules>::SR as SpaceRules<R>>::Position: Sync,
<<R as BattleRules>::CR as CharacterRules<R>>::StatisticsSeed: Sync,
<R as BattleRules>::AR: ActorRules<R>,
<<R as BattleRules>::AR as ActorRules<R>>::AbilitiesSeed: Sync,
<R as BattleRules>::CR: CharacterRules<R>,
<<R as BattleRules>::CR as CharacterRules<R>>::CreatureId: Sync,
<<R as BattleRules>::TR as TeamRules<R>>::Id: Sync,
<<R as BattleRules>::SR as SpaceRules<R>>::Position: Sync,
<<R as BattleRules>::CR as CharacterRules<R>>::StatisticsSeed: Sync,
impl<R> Unpin for CreateCreature<R> where
<R as BattleRules>::AR: ActorRules<R>,
<<R as BattleRules>::AR as ActorRules<R>>::AbilitiesSeed: Unpin,
<R as BattleRules>::CR: CharacterRules<R>,
<<R as BattleRules>::CR as CharacterRules<R>>::CreatureId: Unpin,
<<R as BattleRules>::TR as TeamRules<R>>::Id: Unpin,
<<R as BattleRules>::SR as SpaceRules<R>>::Position: Unpin,
<<R as BattleRules>::CR as CharacterRules<R>>::StatisticsSeed: Unpin,
<R as BattleRules>::AR: ActorRules<R>,
<<R as BattleRules>::AR as ActorRules<R>>::AbilitiesSeed: Unpin,
<R as BattleRules>::CR: CharacterRules<R>,
<<R as BattleRules>::CR as CharacterRules<R>>::CreatureId: Unpin,
<<R as BattleRules>::TR as TeamRules<R>>::Id: Unpin,
<<R as BattleRules>::SR as SpaceRules<R>>::Position: Unpin,
<<R as BattleRules>::CR as CharacterRules<R>>::StatisticsSeed: Unpin,
impl<R> UnwindSafe for CreateCreature<R> where
<R as BattleRules>::AR: ActorRules<R>,
<<R as BattleRules>::AR as ActorRules<R>>::AbilitiesSeed: UnwindSafe,
<R as BattleRules>::CR: CharacterRules<R>,
<<R as BattleRules>::CR as CharacterRules<R>>::CreatureId: UnwindSafe,
<<R as BattleRules>::TR as TeamRules<R>>::Id: UnwindSafe,
<<R as BattleRules>::SR as SpaceRules<R>>::Position: UnwindSafe,
<<R as BattleRules>::CR as CharacterRules<R>>::StatisticsSeed: UnwindSafe,
<R as BattleRules>::AR: ActorRules<R>,
<<R as BattleRules>::AR as ActorRules<R>>::AbilitiesSeed: UnwindSafe,
<R as BattleRules>::CR: CharacterRules<R>,
<<R as BattleRules>::CR as CharacterRules<R>>::CreatureId: UnwindSafe,
<<R as BattleRules>::TR as TeamRules<R>>::Id: UnwindSafe,
<<R as BattleRules>::SR as SpaceRules<R>>::Position: UnwindSafe,
<<R as BattleRules>::CR as CharacterRules<R>>::StatisticsSeed: UnwindSafe,
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
[src]
impl<T> DeserializeOwned for T where
T: for<'de> Deserialize<'de>,
[src]
T: for<'de> Deserialize<'de>,
impl<T> From<T> for T
[src]
impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T> ToOwned for T where
T: Clone,
[src]
T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
[src]
fn clone_into(&self, target: &mut T)
[src]
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
[src]
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,