[−][src]Struct weasel::ability::ActivateAbility
Event to make an actor activate an ability.
Examples
use weasel::{ battle_rules, rules::empty::*, ActivateAbility, Battle, BattleRules, CreateCreature, CreateTeam, EntityId, EventTrigger, Server, StartRound, }; battle_rules! {} let battle = Battle::builder(CustomRules::new()).build(); let mut server = Server::builder(battle).build(); let team_id = 1; CreateTeam::trigger(&mut server, team_id).fire().unwrap(); let creature_id = 1; let position = (); CreateCreature::trigger(&mut server, creature_id, team_id, position) .fire() .unwrap(); StartRound::trigger(&mut server, EntityId::Creature(creature_id)) .fire() .unwrap(); let ability_id = 99; let result = ActivateAbility::trigger(&mut server, EntityId::Creature(creature_id), ability_id) .fire(); // We get an error because the creature doesn't know this ability. // The set of abilities known by creatures must defined in 'ActorRules'. assert!(result.is_err());
Implementations
impl<R: BattleRules> ActivateAbility<R>
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pub fn trigger<P: EventProcessor<R>>(
processor: &mut P,
entity_id: EntityId<R>,
ability_id: AbilityId<R>
) -> ActivateAbilityTrigger<R, P>
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processor: &mut P,
entity_id: EntityId<R>,
ability_id: AbilityId<R>
) -> ActivateAbilityTrigger<R, P>
Returns a trigger for this event.
pub fn entity_id(&self) -> &EntityId<R>
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Returns the id of the actor who is activating the ability.
pub fn ability_id(&self) -> &AbilityId<R>
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Returns the id of the ability to be activated.
pub fn activation(&self) -> &Option<Activation<R>>
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Returns the activation profile for the ability.
Trait Implementations
impl<R: BattleRules> Clone for ActivateAbility<R>
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fn clone(&self) -> Self
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fn clone_from(&mut self, source: &Self)
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impl<R: BattleRules> Debug for ActivateAbility<R>
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impl<'de, R: BattleRules> Deserialize<'de> for ActivateAbility<R> where
EntityId<R>: Deserialize<'de>,
AbilityId<R>: Deserialize<'de>,
Option<Activation<R>>: Deserialize<'de>,
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EntityId<R>: Deserialize<'de>,
AbilityId<R>: Deserialize<'de>,
Option<Activation<R>>: Deserialize<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
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__D: Deserializer<'de>,
impl<R: BattleRules + 'static> Event<R> for ActivateAbility<R>
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fn verify(&self, battle: &Battle<R>) -> WeaselResult<(), R>
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fn apply(&self, battle: &mut Battle<R>, event_queue: &mut Option<EventQueue<R>>)
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fn kind(&self) -> EventKind
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fn box_clone(&self) -> Box<dyn Event<R> + Send>
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fn as_any(&self) -> &dyn Any
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fn rights<'a>(&'a self, battle: &'a Battle<R>) -> EventRights<'a, R>
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impl<R: BattleRules> Serialize for ActivateAbility<R> where
EntityId<R>: Serialize,
AbilityId<R>: Serialize,
Option<Activation<R>>: Serialize,
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EntityId<R>: Serialize,
AbilityId<R>: Serialize,
Option<Activation<R>>: Serialize,
Auto Trait Implementations
impl<R> RefUnwindSafe for ActivateAbility<R> where
<R as BattleRules>::AR: ActorRules<R>,
<<R as BattleRules>::AR as ActorRules<R>>::Activation: RefUnwindSafe,
<<R as BattleRules>::CR as CharacterRules<R>>::CreatureId: RefUnwindSafe,
<<<R as BattleRules>::AR as ActorRules<R>>::Ability as Id>::Id: RefUnwindSafe,
<<R as BattleRules>::CR as CharacterRules<R>>::ObjectId: RefUnwindSafe,
<R as BattleRules>::AR: ActorRules<R>,
<<R as BattleRules>::AR as ActorRules<R>>::Activation: RefUnwindSafe,
<<R as BattleRules>::CR as CharacterRules<R>>::CreatureId: RefUnwindSafe,
<<<R as BattleRules>::AR as ActorRules<R>>::Ability as Id>::Id: RefUnwindSafe,
<<R as BattleRules>::CR as CharacterRules<R>>::ObjectId: RefUnwindSafe,
impl<R> Send for ActivateAbility<R> where
<R as BattleRules>::AR: ActorRules<R>,
<<R as BattleRules>::AR as ActorRules<R>>::Activation: Send,
<<R as BattleRules>::CR as CharacterRules<R>>::CreatureId: Send,
<<<R as BattleRules>::AR as ActorRules<R>>::Ability as Id>::Id: Send,
<<R as BattleRules>::CR as CharacterRules<R>>::ObjectId: Send,
<R as BattleRules>::AR: ActorRules<R>,
<<R as BattleRules>::AR as ActorRules<R>>::Activation: Send,
<<R as BattleRules>::CR as CharacterRules<R>>::CreatureId: Send,
<<<R as BattleRules>::AR as ActorRules<R>>::Ability as Id>::Id: Send,
<<R as BattleRules>::CR as CharacterRules<R>>::ObjectId: Send,
impl<R> Sync for ActivateAbility<R> where
<R as BattleRules>::AR: ActorRules<R>,
<<R as BattleRules>::AR as ActorRules<R>>::Activation: Sync,
<<R as BattleRules>::CR as CharacterRules<R>>::CreatureId: Sync,
<<<R as BattleRules>::AR as ActorRules<R>>::Ability as Id>::Id: Sync,
<<R as BattleRules>::CR as CharacterRules<R>>::ObjectId: Sync,
<R as BattleRules>::AR: ActorRules<R>,
<<R as BattleRules>::AR as ActorRules<R>>::Activation: Sync,
<<R as BattleRules>::CR as CharacterRules<R>>::CreatureId: Sync,
<<<R as BattleRules>::AR as ActorRules<R>>::Ability as Id>::Id: Sync,
<<R as BattleRules>::CR as CharacterRules<R>>::ObjectId: Sync,
impl<R> Unpin for ActivateAbility<R> where
<R as BattleRules>::AR: ActorRules<R>,
<<R as BattleRules>::AR as ActorRules<R>>::Activation: Unpin,
<<R as BattleRules>::CR as CharacterRules<R>>::CreatureId: Unpin,
<<<R as BattleRules>::AR as ActorRules<R>>::Ability as Id>::Id: Unpin,
<<R as BattleRules>::CR as CharacterRules<R>>::ObjectId: Unpin,
<R as BattleRules>::AR: ActorRules<R>,
<<R as BattleRules>::AR as ActorRules<R>>::Activation: Unpin,
<<R as BattleRules>::CR as CharacterRules<R>>::CreatureId: Unpin,
<<<R as BattleRules>::AR as ActorRules<R>>::Ability as Id>::Id: Unpin,
<<R as BattleRules>::CR as CharacterRules<R>>::ObjectId: Unpin,
impl<R> UnwindSafe for ActivateAbility<R> where
<R as BattleRules>::AR: ActorRules<R>,
<<R as BattleRules>::AR as ActorRules<R>>::Activation: UnwindSafe,
<<R as BattleRules>::CR as CharacterRules<R>>::CreatureId: UnwindSafe,
<<<R as BattleRules>::AR as ActorRules<R>>::Ability as Id>::Id: UnwindSafe,
<<R as BattleRules>::CR as CharacterRules<R>>::ObjectId: UnwindSafe,
<R as BattleRules>::AR: ActorRules<R>,
<<R as BattleRules>::AR as ActorRules<R>>::Activation: UnwindSafe,
<<R as BattleRules>::CR as CharacterRules<R>>::CreatureId: UnwindSafe,
<<<R as BattleRules>::AR as ActorRules<R>>::Ability as Id>::Id: UnwindSafe,
<<R as BattleRules>::CR as CharacterRules<R>>::ObjectId: UnwindSafe,
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> DeserializeOwned for T where
T: for<'de> Deserialize<'de>,
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T: for<'de> Deserialize<'de>,
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,