[][src]Struct weasel::client::ClientBuilder

pub struct ClientBuilder<R: BattleRules> { /* fields omitted */ }

A builder object to create a client.

Implementations

impl<R: BattleRules> ClientBuilder<R>[src]

pub fn enable_authentication(self, player: PlayerId) -> Self[src]

Enable authentication on the new client. All produced events will be authenticated with player.

pub fn build(self) -> Client<R>[src]

Creates a new client.

Auto Trait Implementations

impl<R> !RefUnwindSafe for ClientBuilder<R>

impl<R> Send for ClientBuilder<R> where
    <<R as BattleRules>::AR as ActorRules<R>>::Ability: Send,
    <<R as BattleRules>::CR as CharacterRules<R>>::CreatureId: Send,
    <R as BattleRules>::ER: Send,
    <<R as BattleRules>::ER as EntropyRules>::EntropyModel: Send,
    <<<R as BattleRules>::AR as ActorRules<R>>::Ability as Id>::Id: Send,
    <<<R as BattleRules>::TR as TeamRules<R>>::Power as Id>::Id: Send,
    <<<R as BattleRules>::CR as CharacterRules<R>>::Statistic as Id>::Id: Send,
    <<<R as BattleRules>::CR as CharacterRules<R>>::Status as Id>::Id: Send,
    <<R as BattleRules>::TR as TeamRules<R>>::Id: Send,
    <<R as BattleRules>::CR as CharacterRules<R>>::ObjectId: Send,
    <<R as BattleRules>::TR as TeamRules<R>>::Objectives: Send,
    <<R as BattleRules>::SR as SpaceRules<R>>::Position: Send,
    <<R as BattleRules>::TR as TeamRules<R>>::Power: Send,
    <R as BattleRules>::RR: Send,
    <<R as BattleRules>::RR as RoundsRules<R>>::RoundsModel: Send,
    <R as BattleRules>::SR: Send,
    <<R as BattleRules>::SR as SpaceRules<R>>::SpaceModel: Send,
    <<R as BattleRules>::CR as CharacterRules<R>>::Statistic: Send,
    <<R as BattleRules>::CR as CharacterRules<R>>::Status: Send,
    <<R as BattleRules>::UR as UserRules<R>>::UserMetricId: Send

impl<R> !Sync for ClientBuilder<R>

impl<R> Unpin for ClientBuilder<R> where
    R: Unpin,
    <<R as BattleRules>::AR as ActorRules<R>>::Ability: Unpin,
    <<R as BattleRules>::CR as CharacterRules<R>>::CreatureId: Unpin,
    <R as BattleRules>::ER: Unpin,
    <<R as BattleRules>::ER as EntropyRules>::EntropyModel: Unpin,
    <<<R as BattleRules>::AR as ActorRules<R>>::Ability as Id>::Id: Unpin,
    <<<R as BattleRules>::TR as TeamRules<R>>::Power as Id>::Id: Unpin,
    <<<R as BattleRules>::CR as CharacterRules<R>>::Statistic as Id>::Id: Unpin,
    <<<R as BattleRules>::CR as CharacterRules<R>>::Status as Id>::Id: Unpin,
    <<R as BattleRules>::TR as TeamRules<R>>::Id: Unpin,
    <<R as BattleRules>::CR as CharacterRules<R>>::ObjectId: Unpin,
    <<R as BattleRules>::TR as TeamRules<R>>::Objectives: Unpin,
    <<R as BattleRules>::SR as SpaceRules<R>>::Position: Unpin,
    <<R as BattleRules>::TR as TeamRules<R>>::Power: Unpin,
    <R as BattleRules>::RR: Unpin,
    <<R as BattleRules>::RR as RoundsRules<R>>::RoundsModel: Unpin,
    <R as BattleRules>::SR: Unpin,
    <<R as BattleRules>::SR as SpaceRules<R>>::SpaceModel: Unpin,
    <<R as BattleRules>::CR as CharacterRules<R>>::Statistic: Unpin,
    <<R as BattleRules>::CR as CharacterRules<R>>::Status: Unpin,
    <<R as BattleRules>::UR as UserRules<R>>::UserMetricId: Unpin

impl<R> !UnwindSafe for ClientBuilder<R>

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,