Crate wdg_telegram_types [] [src]

Structs

Animation

You can provide an animation for your game so that it looks stylish in chats (check out Lumberjack for an example). This object represents an animation file to be displayed in the message containing a game.

Audio

This object represents an audio file to be treated as music by the Telegram clients.

CallbackGame

A placeholder, currently holds no information. Use BotFather to set up your game.

CallbackQuery

This object represents an incoming callback query from a callback button in an inline keyboard. If the button that originated the query was attached to a message sent by the bot, the field message will be present. If the button was attached to a message sent via the bot (in inline mode), the field inline_message_id will be present. Exactly one of the fields data or game_short_name will be present.

Chat

This object represents a chat.

ChatMember

This object contains information about one member of a chat.

ChatPhoto

This object represents a chat photo.

Contact

This object represents a phone contact.

Document

This object represents a general file (as opposed to photos, voice messages and audio files).

ForceReply

Upon receiving a message with this object, Telegram clients will display a reply interface to the user (act as if the user has selected the bot‘s message and tapped ’Reply'). This can be extremely useful if you want to create user-friendly step-by-step interfaces without having to sacrifice privacy mode.

Game

This object represents a game. Use BotFather to create and edit games, their short names will act as unique identifiers.

InlineKeyboardButton

This object represents one button of an inline keyboard. You must use exactly one of the optional fields.

InlineKeyboardMarkup

This object represents an inline keyboard that appears right next to the message it belongs to.

Invoice

This object contains basic information about an invoice.

KeyboardButton

This object represents one button of the reply keyboard. For simple text buttons String can be used instead of this object to specify text of the button. Optional fields are mutually exclusive.

Location

This object represents a point on the map.

MaskPosition

This object describes the position on faces where a mask should be placed by default.

Message

This object represents a message.

MessageEntity

This object represents one special entity in a text message. For example, hashtags, usernames, URLs, etc.

OrderInfo

This object represents information about an order.

PhotoSize

This object represents one size of a photo or a file / sticker thumbnail.

ReplyKeyboardMarkup

This object represents a custom keyboard with reply options (see Introduction to bots for details and examples).

ReplyKeyboardRemove

Upon receiving a message with this object, Telegram clients will remove the current custom keyboard and display the default letter-keyboard. By default, custom keyboards are displayed until a new keyboard is sent by a bot. An exception is made for one-time keyboards that are hidden immediately after the user presses a button (see ReplyKeyboardMarkup).

ResponseParameters

Contains information about why a request was unsuccessfull.

ShippingAddress

This object represents a shipping address.

Sticker

This object represents a sticker.

SuccessfulPayment

This object contains basic information about a successful payment.

User

This object represents a Telegram user or bot.

UserProfilePhotos

This object represent a user's profile pictures.

Venue

This object represents a venue.

Video

This object represents a video file.

VideoNote
Voice

This object represents a voice note.