Struct wayland_server::Client [−][src]
pub struct Client { /* fields omitted */ }
Expand description
A handle to a client connected to your server
There can be several handles referring to the same client.
Implementations
Checks whether self
and other
refer to the same client
Returns a reference to the UserDataMap
associated with this client
See UserDataMap
documentation for details about its use.
Adds a destructor for this client
This filter will be called when the client disconnects or is killed.
It has access to the UserDataMap
associated with this client.
You can add several destructors which will all be called sequentially. Note that if you accidentally add two copies of the same closure, it will be called twice.
The destructors will be executed on the thread containing the wayland event loop.
Panics: This function will panic if called from an other thread than the one hosting the Display.
Creates a new resource for this client
To ensure the state coherence between client and server, this resource should immediately be assigned to a filter and sent to the client through an appropriate event. Failure to do so will likely cause protocol errors.
Panics: This function will panic if called from an other thread than the one hosting the Display.
Retrieve a resource of this client for a given id
You need to know in advance which is the interface of this object. If the given id does
not correspond to an existing object or the existing object is not of the requested
interface, this call returns None
.
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for Client
impl UnwindSafe for Client
Blanket Implementations
Mutably borrows from an owned value. Read more
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