wasp 0.5.0

a web assembly lisp programming language
wasp-0.5.0 is not a library.

Wasp 🐝

a programming language for extremely concise web assembly modules

warning: this compiler is very alpha and error messages aren't the best, but it works and language is simple!

; main.w
(extern console_log [message])
(pub defn main []
  (console_log "Hello World!"))

Features

  • encourages immutability
  • immutable c-strings, memory manipulation, global variables, imported functions, 1st class functions
  • optional standard library runtime
  • functions with inline web assembly
  • test framework support
  • easy project dependency management
  • self hosting

Quickstart

Wasp depends on git and rust. Make sure you have them installed before beginning.

cargo install wasp
wasp init myproject
cd myproject
wasp build
python3 -m http.server

Open up http://localhost:8000 and look in console. At this point we will have a web assembly module that has access to the standard libraries functions. More to come in this area!

If you don't have need for the standard library (or want to write your own!). This is also an option.

wasp init myproject --no-std

At this point we will have a web assembly module with a single exported main function and nothing else.

If you think your standard library is out of date, just run wasp vendor

Simple Data Structures

Wasp is an extremely basic language and standard library.

Linked List

(cons 42 nil) ; returns the memory location of cons
(head (cons 42 nil) ; return the head value 42
(tail (cons 42 nil) ; returns the memory location of tail
(cons 1 (cons 2 (cons 3 nil)) ; returns a linked list
(# cons 1 2 3) ; short hand for (cons 1 (cons 2 (cons 3 nil)))

Structures

(defstruct point :x :y)

(pub defn create_point []
  (let [foo (new point)]
    (set foo :x 1)
    (set foo :y 1)
    foo))

Drawing

Using web-dom we can easily draw something to screen. Loops in wasp work differently than other languages, bbserve how this example uses recursion to rebind variables.

(extern global_get_window [])
(extern window_get_document [window])
(extern document_query_selector [document query])
(extern htmlcanvas_get_context [element context])
(extern drawing_set_fill_style [canvas color])
(extern drawing_fill_rect [canvas x y w h])

(def colors ("black" "grey" "red"))

(pub defn main []
  (let [window (global_get_window)
        document (window_get_document window)
        canvas (document_query_selector document "#screen")
        ctx (htmlcanvas_get_context canvas "2d")]
        (loop [x 0]
               (if (< x 3)
                   (do (drawing_set_fill_style ctx (mem_num (+ colors (* size_num x))))
                       (drawing_fill_rect ctx (* x 10) (* x 10) 50 50 )
                       (recur [x (+ x 1)]))))))

See it working here

Mutable Global Data

It's often important for a web assembly modules to have some sort of global data that can be changed. For instance in a game we might have a high score.

(def high_score (0) )

(defn run_my_game
  ...
  (mem_num high_score (+ (mem_num high_score) 100)  
  ...)

Project Management

warning: this may change but it works Code dependencies are kept in a special folder called vendor which is populated by specific checkouts of git repositories.

For example a project.wasp containing:

bar git@github.com:richardanaya/bar.git@specific-bar

would result in these commands (roughly)

rm -rf vendor
mkdir vendor
git clone git@github.com:richardanaya/bar.git@specific-bar vendor/bar

when wasp vendor is called

Now, when wasp compiles your code, it does a few things.

  • In order specified by your project.wasp, one folder at a time all files ending in .w are loaded from each vendor/<dependency-name> and its subfolders.
  • all files in the current directory and sub directories not in vendor are loaded
  • then everything is compiled in order

Please try to use non conflicting names in meantime while this is fleshed out.

Technical Details

Types

It's easiest to think that everything is a f64 number in wasp.

  • number - a 64 bit float
  • string - a number to a location in memory of the start of of a c-string (e.g. "hello world!")
  • symbol - a number to a location in memory of the start of of a c-string (e.g. :hello_world)
  • bool - a number representing boolean values. True is 1, false is 0. (e.g. true false)
  • (...) - a global only type this is a a number pointer to sequence of values in memory (e.g. (another_global 1 true :hey (:more-data)). Use this for embedding raw data into your application memory on startup.

Globals

  • nil - a number that represents nothingness (0). Note that it is also the same value as false and the number 0.
  • sizenum - the length of a number in bytes (8). This is a global variable in wasp to cut down in magic numbers floating around in code.

Functions

  • ([pub] defn name ... ) - create a function that executes a list of expressions returning the result of the last one. Optionally provide an export name to make visible to host.

  • (function_name ...) - call a function with arguments

  • (mem x:integer) - get 8-bit value from memory location x

  • (mem x:integer y) - set 8-bit value at memory location x to value y

  • (mem_num x:integer) - get 64-bit float value from memory location x

  • (mem_num x:integer y) - set 64-bit float value at memory location x to value y

  • (mem_heap_start) - get number that represents the start of the heap

  • (mem_heap_end) - get number that represents the end of the heap

  • (mem_heap_end x) - set number value that represents the end of the heap

  • (if x y) - if x is true return expression y otherwise return 0

  • (if x y z) - if x is true return expression y otherwise return expression z

  • (do ... ) - executes a list of expressions and returns the value of the last. useful putting complicated expressions in places that expect one expression.

  • (let [x0:identifier y0:expression x1:identifier y1:expression ... ] ... ) - bind pairs of values to identifiers. Then run a sequence of expressions that can use those values by their identifier. Returns the value of the last expression in sequence. bindings specified in let shadow those at higher scopes.

  • (loop [x0:identifier y0:expression x1:identifier y1:expression ... ] ... x ) - bind pairs of values to identifiers. Then run a sequence of expressions that can use those values by their identifier. Returns the value of the last expression in sequence. bindings specified in loop shadow those at higher scopes.

  • (recur [x0:identifier y0:expression x1:identifier y1:expression ... ] ... x ) - rebinds pairs of values to identifiers and restarts the innermost loop.

  • (fnsig [x0 x1 .. ] y) - gets the value of a function signature with inputs x0, x1, etc and output y

  • (call x f y0 y1 ...) call a function with signature x and function handle f with parameters y0, y1, ...

  • (# function_name e1 e2 e3 ...) recursively call a chain of functions ( e1 ( e2 ( e3 0))). I call this the nest operator. This function works differently the more parameters your fn takes.

Common Operators

These oprators work pretty much how you'd expect if you've used C

  • (+ ...) - sums a list of values and returns result
  • (- ...) - subtracts a list of values and returns result
  • (* ...) - multiplies a list of values and returns result
  • (/ ...) - divides a list of values and returns result
  • (% ...) - modulos a list of values and returns result
  • (== x y) - returns true if values are equal, false if otherwise
  • (!= x ) - returns true if values are not equal, false if otherwise
  • (< x y) - returns true if x is less than y, false if otherwise
  • (> x y) - returns true if x is greater than y, false if otherwise
  • (<= x y) - returns true if x is less than or equal y, false if otherwise
  • (>= x y) - returns true if x is greater than or equal y, false if otherwise
  • (and x y) - returns true if x and y are true, false if otherwise
  • (or x y) - returns true if x or y are true, false if otherwise
  • (& x y) - returns bitwise and of x and y
  • (| x y) - returns bitwise or of x and y
  • (! x ) - returns true if zero and false if not zero
  • (^ x ) - bitwise exclusive or of x
  • (~ x ) - bitwise complement of x
  • (<< x y) - shift x left by y bits
  • (>> x y) - shift x right by y bits

Testing

  • (deftest x0 x1) - executes expression x0 then x1 etc. and stops when it first encounters a value and return the value otherwise if all expressions return 0, 0 is returned. Test names will be exported by default as "test_"+name when compiled in debug and removed when built with wasp build --release. The function is comes from the standard library.
(deftest addition
  (is (= 4 (+ 2 2)) "2 + 2 should be 4")
  (is (= 7 (+ 3 4)) "3 + 4 should be 7"))

See it working here

Why so few functions?

Wasp prefers to keep as little in the core functionality as possible, letting the standard library evolve faster and more independent community driven manner. This project currently follows a principle that if a feature can be implemented with our primitive functions, don't include it in the core compiled language and let the standard library implement it. Also that no heap based concepts be added to the core language.

Notes

  • all functions (including extern functions) return a value, if no obvious return, it returns ()
  • Web assembly global 0 is initialized to the end of the static data section (which might also be the start of a heap for a memory allocator). This value is immutable.
  • Web assembly global lobal 1 also is initialized to the end of the static data section. This value is mutable and might be used to represent the end of your heap. Check out the simple allocator example.
  • Literal strings create initialize data of a c-string at the front of your memory, and can be passed around as pointers to the very start in memory to your text. A \0 is automatically added at compile time, letting you easily have a marker to denote the end of your text.