This crate is the general abstraction for creating Engines in Wasmer.
Wasmer Engines are mainly responsible for two things:
- Transform the compilation code (from any Wasmer Compiler) to
- Load an
Artifactso it can be used by the user (normally, pushing the code into executable memory and so on).
It currently has two implementations:
wasmer-engine-dummy for an example implementation for
This project borrowed some of the code of the trap implementation from
wasmtime-api, the code since then has evolved significantly.
Please check Wasmer
ATTRIBUTIONS to further see licenses and other
attributions of the project.