wasm-rquickjs 0.2.3

Tool for wrapping JavaScript modules as WebAssembly components using the QuickJS engine
Documentation
// Based on https://github.com/feross/ieee754

/*! ieee754. BSD-3-Clause License. Feross Aboukhadijeh <https://feross.org/opensource> */
export const read = function (buffer, offset, isLE, mLen, nBytes) {
    var e, m
    var eLen = (nBytes * 8) - mLen - 1
    var eMax = (1 << eLen) - 1
    var eBias = eMax >> 1
    var nBits = -7
    var i = isLE ? (nBytes - 1) : 0
    var d = isLE ? -1 : 1
    var s = buffer[offset + i]

    i += d

    e = s & ((1 << (-nBits)) - 1)
    s >>= (-nBits)
    nBits += eLen
    for (; nBits > 0; e = (e * 256) + buffer[offset + i], i += d, nBits -= 8) {}

    m = e & ((1 << (-nBits)) - 1)
    e >>= (-nBits)
    nBits += mLen
    for (; nBits > 0; m = (m * 256) + buffer[offset + i], i += d, nBits -= 8) {}

    if (e === 0) {
        e = 1 - eBias
    } else if (e === eMax) {
        return m ? NaN : ((s ? -1 : 1) * Infinity)
    } else {
        m = m + Math.pow(2, mLen)
        e = e - eBias
    }
    return (s ? -1 : 1) * m * Math.pow(2, e - mLen)
}

export const write = function (buffer, value, offset, isLE, mLen, nBytes) {
    var e, m, c
    var eLen = (nBytes * 8) - mLen - 1
    var eMax = (1 << eLen) - 1
    var eBias = eMax >> 1
    var rt = (mLen === 23 ? Math.pow(2, -24) - Math.pow(2, -77) : 0)
    var i = isLE ? 0 : (nBytes - 1)
    var d = isLE ? 1 : -1
    var s = value < 0 || (value === 0 && 1 / value < 0) ? 1 : 0

    value = Math.abs(value)

    if (isNaN(value) || value === Infinity) {
        m = isNaN(value) ? Math.pow(2, mLen - 1) : 0
        e = eMax
    } else {
        e = Math.floor(Math.log(value) / Math.LN2)
        if (value * (c = Math.pow(2, -e)) < 1) {
            e--
            c *= 2
        }
        if (e + eBias >= 1) {
            value += rt / c
        } else {
            value += rt * Math.pow(2, 1 - eBias)
        }
        if (value * c >= 2) {
            e++
            c /= 2
        }

        if (e + eBias >= eMax) {
            m = 0
            e = eMax
        } else if (e + eBias >= 1) {
            m = ((value * c) - 1) * Math.pow(2, mLen)
            e = e + eBias
        } else {
            m = value * Math.pow(2, eBias - 1) * Math.pow(2, mLen)
            e = 0
        }
    }

    for (; mLen >= 8; buffer[offset + i] = m & 0xff, i += d, m /= 256, mLen -= 8) {}

    e = (e << mLen) | m
    eLen += mLen
    for (; eLen > 0; buffer[offset + i] = e & 0xff, i += d, e /= 256, eLen -= 8) {}

    buffer[offset + i - d] |= s * 128
}