pub struct AudioRenderClient { /* private fields */ }
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Struct wrapping an IAudioRenderClient.

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impl AudioRenderClient

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pub fn write_to_device( &self, nbr_frames: usize, byte_per_frame: usize, data: &[u8], buffer_flags: Option<BufferFlags> ) -> Result<(), Box<dyn Error>>

Write raw bytes data to a device from a slice. The number of frames to write should first be checked with the get_available_space_in_frames() method on the AudioClient. The buffer_flags argument can be used to mark a buffer as silent.

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pub fn write_to_device_from_deque( &self, nbr_frames: usize, byte_per_frame: usize, data: &mut VecDeque<u8>, buffer_flags: Option<BufferFlags> ) -> Result<(), Box<dyn Error>>

Write raw bytes data to a device from a deque. The number of frames to write should first be checked with the get_available_space_in_frames() method on the AudioClient. The buffer_flags argument can be used to mark a buffer as silent.

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