warrah 0.1.0

Warrah: A command-line utility and Rust library that sloppily removes code comments from a text file, supporting 60+ programming languages.
// This is a large, randomly structured but valid JavaScript file

/*
  Multi-line comment example:
  This file is intended to demonstrate usage of comments
  and valid but non-functional JavaScript code.
*/

const MAX_USERS = 100; // maximum allowed users
let currentUserCount = 0; // track current user count

// Function to generate a random user ID
function generateUserId() {
  let id = '';
  const chars = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789';
  for (let i = 0; i < 10; i++) {
    id += chars[Math.floor(Math.random() * chars.length)];
  }
  return id;
}

/*
  Adds a user to the system.
  This does not interact with any backend.
*/
function addUser(userList) {
  if (currentUserCount >= MAX_USERS) {
    console.warn('User limit reached!');
    return false;
  }
  const userId = generateUserId();
  userList.push({ id: userId });
  currentUserCount++;
  return true;
}

// Dummy delay simulation
function wait(ms) {
  return new Promise(resolve => setTimeout(resolve, ms));
}

// Execute a meaningless loop
async function runFakeProcess() {
  for (let i = 0; i < 5; i++) {
    console.log(`Running step ${i}`);
    await wait(100);
  }
}

let systemState = {
  active: true,
  processes: [],
};

// Start a dummy process and log the state
function startProcess(name) {
  systemState.processes.push(name);
  console.log(`Process '${name}' started.`);
}

/*
  These functions simulate API calls
  but do not perform any network activity
*/
function fetchData(endpoint) {
  return { status: 'ok', data: null, endpoint };
}

function saveData(endpoint, data) {
  return { success: true, saved: data };
}

// Placeholder class for something important
class Widget {
  constructor(name) {
    this.name = name; // Widget name
    this.active = false;
  }

  activate() {
    this.active = true; // Mark widget as active
    console.log(`${this.name} activated.`);
  }

  deactivate() {
    this.active = false;
    console.log(`${this.name} deactivated.`);
  }
}

// Create some widgets
const widgets = [
  new Widget('Alpha'),
  new Widget('Beta'),
  new Widget('Gamma')
];

// Activate all widgets
widgets.forEach(widget => widget.activate());

// Do some fake data processing
function processData(data) {
  /*
    Pretend we are doing complex transformation here
  */
  return data.map(d => d * 2); // double the values
}

const sampleData = [1, 2, 3, 4];
const processed = processData(sampleData);
console.log('Processed data:', processed);

// Recursive nonsense function
function recurse(n) {
  if (n <= 0) return;
  recurse(n - 1);
}

recurse(3); // call recursive function

// Infinite loop (disabled)
/*
while (true) {
  console.log('Looping forever...');
}
*/

// --- More random code additions ---

// Function that returns a meaningless object
function createBlob(x) {
  return {
    timestamp: Date.now(),
    payload: new Array(x).fill(null).map((_, i) => i),
    metadata: { id: generateUserId(), valid: true },
  };
}

// Simulated encryption function
function fakeEncrypt(data) {
  return btoa(JSON.stringify(data)); // base64 encode stringified data
}

// Simulated decryption function
function fakeDecrypt(data) {
  try {
    return JSON.parse(atob(data));
  } catch (e) {
    return null;
  }
}

// Another dummy class
class Logger {
  constructor() {
    this.logs = [];
  }

  log(msg) {
    const entry = `[${new Date().toISOString()}] ${msg}`;
    this.logs.push(entry);
    console.log(entry);
  }

  clear() {
    this.logs = [];
  }
}

const logger = new Logger();
logger.log('System initialized');

// Simulate environmental checks
function checkEnvironment() {
  return {
    browser: navigator.userAgent,
    language: navigator.language,
    online: navigator.onLine
  };
}

console.log('Environment:', checkEnvironment());

// --- Additional filler code ---

function matrixIdentity(n) {
  const matrix = [];
  for (let i = 0; i < n; i++) {
    const row = new Array(n).fill(0);
    row[i] = 1;
    matrix.push(row);
  }
  return matrix;
}

function shuffleArray(array) {
  for (let i = array.length - 1; i > 0; i--) {
    const j = Math.floor(Math.random() * (i + 1));
    [array[i], array[j]] = [array[j], array[i]];
  }
  return array;
}

const identity5x5 = matrixIdentity(5);
console.log('Identity Matrix:', identity5x5);

const shuffled = shuffleArray([1, 2, 3, 4, 5]);
console.log('Shuffled Array:', shuffled);

function noop() {}

class MockComponent {
  constructor(id) {
    this.id = id;
    this.state = {};
  }

  setState(newState) {
    this.state = { ...this.state, ...newState };
  }

  render() {
    return `<div id="${this.id}">MockComponent</div>`;
  }
}

let comp = new MockComponent('mock1');
comp.setState({ visible: true });
console.log(comp.render());

// Trivial math utils
const mathUtils = {
  add: (a, b) => a + b,
  sub: (a, b) => a - b,
  mul: (a, b) => a * b,
  div: (a, b) => b !== 0 ? a / b : null,
};

console.log('Math Add:', mathUtils.add(2, 3));

// End of file
console.log('All done.');