[][src]Module vxdraw::dyntex

Methods and types to control dynamic textures

A dynamic texture is a texture from which you can spawn sprites. The dynamic part of the name refers to the sprites. A sprite is a rectangular view into the texture. The sprites can be changed freely during runtime. This allows movement of sprites, animations, and warping of their form.

Example - Drawing a sprite

use cgmath::{prelude::*, Deg, Matrix4};
use vxdraw::{dyntex::{ImgData, LayerOptions, Sprite}, void_logger, ShowWindow, VxDraw};
fn main() {
    static TESTURE: &ImgData = &ImgData::PNGBytes(include_bytes!["../images/testure.png"]);
    #[cfg(feature = "doctest-headless")]
    let mut vx = VxDraw::new(void_logger(), ShowWindow::Headless1k);
    #[cfg(not(feature = "doctest-headless"))]
    let mut vx = VxDraw::new(void_logger(), ShowWindow::Enable);


    let mut dyntex = vx.dyntex();
    let tex = dyntex.add_layer(TESTURE, &LayerOptions::new());
    vx.dyntex().add(&tex, Sprite::new().scale(0.5));

    vx.draw_frame();
    #[cfg(not(feature = "doctest-headless"))]
    std::thread::sleep(std::time::Duration::new(3, 0));
}

Structs

Dyntex

Accessor object to all dynamic textures

Handle

A view into a texture (a sprite)

Layer

Handle to a layer (a single texture)

LayerOptions

Options for creating a layer of a dynamic texture with sprites

Sprite

Sprite creation builder

Enums

Filter

Specify filter options

ImgData

Specify the type of incoming texture data

WrapMode

Specify texture wrapping mode